Difference between revisions of "Osiris/API/CharacterMissedBy"
From Divinity Engine Wiki
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(Fixed order of _Attacker and _AttackerOwner parameters) |
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * event '''CharacterMissedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)''''' | + | * event '''CharacterMissedBy'''(''(CHARACTERGUID)'''''_Defender''', ''(CHARACTERGUID)'''''_AttackerOwner''', ''(CHARACTERGUID)'''''_Attacker''') |
===== Description ===== | ===== Description ===== | ||
Thrown when a character misses an attack from another character. | Thrown when a character misses an attack from another character. |
Revision as of 00:07, 25 February 2018
Full Definition(s)
- event CharacterMissedBy((CHARACTERGUID)_Defender, (CHARACTERGUID)_AttackerOwner, (CHARACTERGUID)_Attacker)
Description
Thrown when a character misses an attack from another character.
Parameters
- _Defender: The character that received/defended the attack.
- _Attacker: The character that attacked the _Defender.
- _AttackerOwner: The character that owns the _Attacker character.
Notes
- _AttackerOwner can be the same character as _Attacker, _AttackOwner will be different in the case of summoned characters.