Visual resource panel: Difference between revisions

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[[File:VisualSetWindow_StepByStep.png|center|1200px]]
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== Description ==
 
The visual set window lets you edit the looks of a character piece by piece.<br />
 
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== Components ==
<sub>This article references the image at the top of the page</sub>
 
 
The visual set window consists of the following components:
# Available visual resources to choose from per element.
#: Set the list yourself by adding/removing/replacing resources.
#: Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
# Available animations for the preview.
#: The available animations are managed in the [[Visual resource panel]].
# The visual resource used for previewing.
#: Fill in the name or GUID from a visual resource from the [[Content browser]].
# Randomize buttons for every separate visual element
# Names of selected visual items
# Randomize all button
# Fill in a full set here with the set index syntax as seen next to it, on the right.
#: Use a number to define which visual resource is used for each element.
#: Use * to set no visual at all.
 
== How to open ==
 
There are two ways to open the visual set editor, as shown in the image below:
# In the [[Sidebar]], for a root template or a specific character.
#: Select the "..." open button in the Visual Set Indices field.
# In the [[Content browser|Resource manager]], for a visual set resource.
#: Double click the resource or right-click > Open...
 
{| class="wikitable"
|-
|More info on how resources work and the different types available can be found here: [[Resources explanation]]
|-
|}
 
[[File:VisualSetWindow_Open.png|1200px]]<br/>
<sub> Opening the visual resource panel via the sidebar <b>(1)</b> or by double-clicking a visual set resource <b>(2)</b>. </sub>

Revision as of 14:09, 19 September 2017

(Coming Soon)