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| [[File:VisualSetWindow_StepByStep.png|center|1200px]]
| | (Coming Soon) |
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| <br/>
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| == Description ==
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| The visual set window lets you edit the looks of a character piece by piece.<br />
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| <br />
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| == Components ==
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| <sub>This article references the image at the top of the page</sub>
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| The visual set window consists of the following components:
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| # Available visual resources to choose from per element.
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| #: Set the list yourself by adding/removing/replacing resources.
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| #: Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
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| # Available animations for the preview.
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| #: The available animations are managed in the [[Visual resource panel]].
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| # The visual resource used for previewing.
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| #: Fill in the name or GUID from a visual resource from the [[Content browser]].
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| # Randomize buttons for every separate visual element
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| # Names of selected visual items
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| # Randomize all button
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| # Fill in a full set here with the set index syntax as seen next to it, on the right.
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| #: Use a number to define which visual resource is used for each element.
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| #: Use * to set no visual at all.
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| == How to open ==
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| There are two ways to open the visual set editor, as shown in the image below:
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| # In the [[Sidebar]], for a root template or a specific character.
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| #: Select the "..." open button in the Visual Set Indices field.
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| # In the [[Content browser|Resource manager]], for a visual set resource.
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| #: Double click the resource or right-click > Open...
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| {| class="wikitable"
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| |-
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| |More info on how resources work and the different types available can be found here: [[Resources explanation]]
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| |}
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| [[File:VisualSetWindow_Open.png|1200px]]<br/>
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| <sub> Opening the visual resource panel via the sidebar <b>(1)</b> or by double-clicking a visual set resource <b>(2)</b>. </sub>
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