Difference between revisions of "Weapons"

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* '''Dummy_FX Dummy_FX1 Dummy_FX2''' : used to add FX to a weapon.<br />
 
* '''Dummy_FX Dummy_FX1 Dummy_FX2''' : used to add FX to a weapon.<br />
 
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<br />
Here an example of dummy set-up in 3ds Max <br />
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Here an example of dummy set-up in 3ds Max: <br />
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  [[File:Weapon.jpeg|none]]
 
  [[File:Weapon.jpeg|none]]
 
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<br />
 
Here is how your hierarchy should look:  
 
Here is how your hierarchy should look:  
 
  [[File:Weapon2.jpeg|none]]
 
  [[File:Weapon2.jpeg|none]]
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Revision as of 17:25, 15 September 2017

Weapons

Before we get into the weapon details I want to clarify very briefly how Weapons work in our engine and tackle some basic troubleshooting. This will hopefully shed some light on the reasons why things are done the way they are done.

The weapons setup consists of:

  • Dummy_<weaponname>: is the root of the weapon and used when a weapon is dropped in the world. It is also the root when a weapon is animated and uses a rig, such as a bow or crossbow.
  • Dummy_Attachment: used to attach the weapon to the equipment locators of a character.
  • Dummy_FX Dummy_FX1 Dummy_FX2 : used to add FX to a weapon.


Here an example of dummy set-up in 3ds Max:

Weapon.jpeg


Here is how your hierarchy should look:

Weapon2.jpeg