Difference between revisions of "Interaction modes"
From Divinity Engine Wiki
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* [[File:InteractionMode_Rotate.png|30px]] Rotate | * [[File:InteractionMode_Rotate.png|30px]] Rotate | ||
* [[File:InteractionMode_Scale.png|30px]] Scale | * [[File:InteractionMode_Scale.png|30px]] Scale | ||
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=== Instances === | === Instances === | ||
* [[File:InteractionMode_InstancesCheckoutCells.png|30px]] Checkout Cells | * [[File:InteractionMode_InstancesCheckoutCells.png|30px]] Checkout Cells | ||
− | * [[File: | + | * [[File:InteractionMode_AIPaintRound.png|30px]] Paint |
* [[File:InteractionMode_InstancesUpdate.png|30px]] Update | * [[File:InteractionMode_InstancesUpdate.png|30px]] Update | ||
* [[File:InteractionMode_InstancesAlign.png|30px]] Align | * [[File:InteractionMode_InstancesAlign.png|30px]] Align |
Revision as of 16:09, 15 September 2017
Contents
Description
Interaction modes are tools that allow you to manipulate templates in your level.
Interaction Modes
Templates
Terrain
AI
Triggers
Poly Triggers
Instances
Decals
Light Probes
Interaction Mode Options
Most interaction modes have customizable options. To configure interaction modes, you can right click their icon or click the "All Options" button.