Difference between revisions of "Modding: Local objects"
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== Deleting inherited objects == | == Deleting inherited objects == | ||
− | + | There's one limitation to all that power: original data is kept intact, so you can't simply start removing items!<br /> | |
All removed items will be restored to their original state on a reload.<br /> | All removed items will be restored to their original state on a reload.<br /> | ||
If you do have the urge to remove certain things from a level, you can just move them to some forgotten corner where no player will ever come... rest in peace, unwanted items. We'll never forget you. | If you do have the urge to remove certain things from a level, you can just move them to some forgotten corner where no player will ever come... rest in peace, unwanted items. We'll never forget you. |
Revision as of 14:35, 14 September 2017
When opening an existing level, you'll see it's filled with already placed items, characters,...
Seeing all these local objects sitting around, might give you the urge to start adjusting things to better suit your liking.
And you certainly can!
To modify an existing object, simply press the sidebar's edit button () or press "Open for Edit..." in the level's right-click menu.
Identifying modded local objects
We have two view modes to help you with identifying already modded and still-to-mod objects:
- : Use the Inherited overlay to mark all objects that already existed and aren't modified yet.
- : Use the Overriden overlay to mark all objects that already existed and you already changed.
Deleting inherited objects
There's one limitation to all that power: original data is kept intact, so you can't simply start removing items!
All removed items will be restored to their original state on a reload.
If you do have the urge to remove certain things from a level, you can just move them to some forgotten corner where no player will ever come... rest in peace, unwanted items. We'll never forget you.