Difference between revisions of "Modding: Root templates"
From Divinity Engine Wiki
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− | |For more info on | + | |For more info on the root template panel, where you'll be managing root templates, check this page: [[Root template panel]] |
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− | To modify an existing | + | To modify an existing root template, simply press the sidebar's edit button ([[File:Checkout.png]]) or press ''"Open for Edit..."'' in the root template panel's right-click menu.<br /> |
You'll get a notification as follows: | You'll get a notification as follows: | ||
[[File:ModdingResource.png|none]] | [[File:ModdingResource.png|none]] | ||
− | == Identifying modded | + | == Identifying modded root templates == |
− | A modded | + | A modded root template is marked blue in the root template panel.<br /> |
− | To quickly | + | To quickly filter root templates, you can press the project filter button ([[File:RootFilter.png]]) to show only root templates from your project. |
Revision as of 14:25, 14 September 2017
Root templates are ready-to-place objects. They consist of several resources and other settings depending on the type of root.
A character, for example, has a visual resource (model), a physics resource, a set walking speed, a name,...
More info on how root templates work can be found here: Templates explanation and here: My first: Root template |
For more info on the root template panel, where you'll be managing root templates, check this page: Root template panel |
To modify an existing root template, simply press the sidebar's edit button () or press "Open for Edit..." in the root template panel's right-click menu.
You'll get a notification as follows:
Identifying modded root templates
A modded root template is marked blue in the root template panel.
To quickly filter root templates, you can press the project filter button () to show only root templates from your project.