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| __NOTOC__
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| <div> | | <div> |
| <gallery mode=packed-overlay heights=251px style="max-width:80%;margin:auto"> | | <gallery mode=packed-overlay heights=251px style="max-width:80%;margin:auto"> |
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| File:MiscDoc-thumbnail.png|link=Misc|Miscellaneous. Level browser, sandbox level, script debugger,...</gallery> | | File:MiscDoc-thumbnail.png|link=Misc|Miscellaneous. Level browser, sandbox level, script debugger,...</gallery> |
| </div> | | </div> |
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| == Systems ==
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| ===[[AI grid|AI grid: surfaces, walkables, ...]]===
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| ===[[Decals]]===
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| ===[[Entity types]] (WIP)===
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| ===[[Interaction modes]]===
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| ===[[Light probes]] (WIP)===
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| ===[[Modding internals|Modding: internal system]] (WIP)===
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| ===[[Osiris|Osiris: story scripting]] (WIP)===
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| ===[[Resources explanation|Resources]] (WIP)===
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| ===[[Scripting|Scripting]]===
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| ===[[Templates explanation|Root and local templates, how do they work?]]===
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| ===[[Triggers]] (WIP)===
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| == Painters ==
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| ===[[AI grid panel]]===
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| ===[[Decal painter panel]]===
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| ===[[Terrain panel]]===
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| ===[[Mesh/Instance painter panel]]===
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| == Panels ==
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| ===[[Atmosphere panel]]===
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| ===[[Combat group panel]]===
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| ===[[Content browser]] (WIP)===
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| ===[[Sidebar]]===
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| ===[[Work atmosphere panel]]===
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| ===[[World outliner]]===
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| ===[[Level settings window]]===
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| ===[[Project settings window]]===
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| ===[[Publish project window]]===
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| ===[[Root template panel]]===
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| == Editors ==
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| ===[[Material editor]]===
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| ===[[Dialog editor]]===
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| ===[[Journal editor]]===
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| ===[[Script editor]]===
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| ===[[Stats editor]] (WIP)===
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| ===[[Story editor]] (WIP)===
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| ===[[Tag editor]]===
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| ===[[Texture atlas editor]]===
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| ===[[Translated string key editor]]===
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| ===[[Voice bark editor]]===
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| == Misc ==
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| ===[[AI bound editor]]===
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| ===[[Editor preferences]]===
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| ===[[Level browser]]===
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| ===[[Main toolbar]]===
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| ===[[Osiris API Tips]]===
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| ===[[Presets]]===
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| ===[[Project browser]]===
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| ===[[Sandbox]]===
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| ===[[Script debugger]]===
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| == Console ==
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| ===[[Command list]]===
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| ===[[ReCon|ReCon: remote console]]===
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Revision as of 16:13, 7 September 2017
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How do systems such as lighting, scripting and AI work?
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On the different painters, such as painting surfaces and AI.
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On the different tools, such as the world map renderer.
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On the different editors, such as the material editor.
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Remote console and command list
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Miscellaneous. Level browser, sandbox level, script debugger,...