From Divinity Engine Wiki
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− | ===== Full Definition(s) =====
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− | * call '''Follow'''(''(CHARACTER)'''''_Follower''', ''(CHARACTER)'''''_Leader''')
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− | ===== Description =====
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− | Makes '''_Follower''' start following '''_Leader'''.
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− | ===== Notes =====
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− | * Preferably use [[Osiris/Shared/PROC_Follow|PROC_Follow]] from the Shared mod. This will ensure that '''_Follower''''s following behaviour gets suspended when it enters combat, and resumed afterwards.
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− | * Use [[Osiris/API/StopFollow|StopFollow]] to stop the following behaviour (or [[Osiris/Shared/PROC_StopFollow|PROC_StopFollow]] if you used [[Osiris/Shared/PROC_Follow|PROC_Follow]]).
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− | * Make sure to stop following a previous character before starting to follow a new one. [[Osiris/Shared/PROC_Follow|PROC_Follow]] will automatically take care of this.
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− | * Note that this call does ''not'' turn '''_Character''' in a so-called [[Party_Followers|party follower]] or minion, which is done via [[Osiris/API/AddPartyFollower|AddPartyFollower]]. The difference between "regular followers" (as created by this routine) and party followers/minions is that regular followers simply follow any other character around (you can have one NPC follow another one, if you want), while party followers/minions always follow a player-controlled character and can be partially controlled by the [[Osiris/API/GetReservedUserID|user]] that controls this player character.
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− | ===== See Also =====
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− | * [[Osiris/API/AddPartyFollower|AddPartyFollower]]
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− | * [[Osiris/API/StopFollow|StopFollow]]
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− | * Helper [[Osiris/Shared/PROC_Follow|PROC_Follow]]
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− | * Helper [[Osiris/Shared/PROC_StopFollow|PROC_StopFollow]]
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− | [[Category:Osiris Calls|Follow]]
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Latest revision as of 13:29, 19 March 2021