Difference between revisions of "Osiris/API/ItemSetForceSynch"
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(ItemSetForceSynch forces both synchronising and updating) |
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===== Notes ===== | ===== Notes ===== | ||
* See [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] and [[Osiris/API/CharacterSetForceUpdate|CharacterSetForceUpdate]]. | * See [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] and [[Osiris/API/CharacterSetForceUpdate|CharacterSetForceUpdate]]. | ||
+ | * This call does not perform any reference counting (so passing '''1''' always enables force-synching/updating, and passing '''0''' disables them again). | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] | * [[Osiris/API/CharacterSetForceSynch|CharacterSetForceSynch]] |
Latest revision as of 11:41, 23 May 2019
Full Definition(s)
- call ItemSetForceSynch((ITEMGUID)_Item, (INTEGER)_Bool)
Description
This call does the same as the combination of CharacterSetForceSynch and CharacterSetForceUpdate, but for items. Please read the caveats for those routines before using this one.
Notes
- See CharacterSetForceSynch and CharacterSetForceUpdate.
- This call does not perform any reference counting (so passing 1 always enables force-synching/updating, and passing 0 disables them again).