Difference between revisions of "Osiris/API/MakePlayerActive"
From Divinity Engine Wiki
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Latest revision as of 16:23, 19 December 2017
Full Definition(s)
- call MakePlayerActive((CHARACTERGUID)_Character)
Description
Makes _Character the currently controlled/focused character for its owning user/player.
Notes
- Does nothing if _Character is NULL or not a player-controlled character.