Difference between revisions of "Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent"

From Divinity Engine Wiki
Jump to: navigation, search
m (link related example)
m
 
Line 12: Line 12:
 
* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]]
 
* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]]
  
[[Category:Osiris Shared Mod Helpers]]
+
[[Category:Osiris Shared Mod Helpers|GiveTemplateFromNpcToPlayerDialogEvent]]

Latest revision as of 15:50, 19 December 2017

Full Definition(s)
  • DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description

Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.

Notes
See Also