From Divinity Engine Wiki
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− | (Coming very soon!) | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[Setup: Editor Steam | Editor Setup (Steam)]]</b></big> |
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− | | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[Setup: Editor GOG | Editor Setup (GOG)]]</b></big> |
− | ==Setting up the Maya 2015 export tools==
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− | | + | [[File:LarianLogo_Icon.png|32px]] <big><b>[[Setup: Maya Exporter | Maya Exporter]]</b></big> |
− | The files should be present in the editor data (insert path approximate here)<br />
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− | These scripts were written for Maya 2015 on Windows.<br />
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− | To have the scripts working in Maya 2015 copy the ''userSetup.py'' and ''LarianStudiosModTools'' folder into ''~YourDocuments~''\maya\scripts <br />
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− | When starting up maya the userSetup.py should automaticly create a Larian_Mod_Tools shelf for you with the relevant scripts saved into buttons.<br />
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− | Once you have launched Maya with this userSetup for the first time use the modify path script (ModP Button on ther shelf) to set up your divinity engine data path for the exporter. This info will be saved in you maya scripts folder.<br />
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− | {| class="wikitable"
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− | ===<big>For advanced users</big>===
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− | If you already have a python userSetup file taking care of several preferences you can add this method and add a call to it during your start up sequence:
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− | <nowiki>
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− | def scriptRun():
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− | mainPath = os.environ['MAYA_APP_DIR']+ "/scripts/LarianStudiosModTools/" #Best guess for maya path install
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− | #Load toolbar creation script
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− | setupScript = imp.load_source('secondary', mainPath+"LarianToolbarSetup.py")
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− | setupScript.run() </nowiki>
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− | Then you only need to copy the ''LarianStudiosModTools'' folder
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− | |}
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Latest revision as of 15:45, 10 November 2017
Editor Setup (Steam)
Editor Setup (GOG)
Maya Exporter