From Divinity Engine Wiki
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− | <h2>Main Osiris API</h2>
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− | <h3>Events</h3>
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− | <p>Events are a way for Osiris to inform script that something happened. All event parameters have <i><b>[in]</b></i> semantics.<br>
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− | </p>
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− | <div>
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− | <h4>CharacterBlockedBy</h4>
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− | <u>Full definitions</u></div>
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− | <div>
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− | <ul><li>event <b>CharacterBlokedBy</b>(<i>(CHARACTERGUID)</i><b>_Defender</b>, <i>(CHARACTERGUID)</i><b>_Attacker</b>, <i>(CHARACTERGUID)</i><b>_AttackerOwner</b>)</li></ul>
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− | </div>
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− | <u>Description</u></div>
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− | <div><span style="background-color:transparent;font-size:1em">Thrown when a character blocks an attack from another character.</span><u><br>
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− | </u><br>
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− | <u>Parameters</u><br>
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− | <ul><li><b>_Defender</b>: The character that received/defended the attack.</li>
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− | <li><b>_Attacker</b>: The character that attacked the <b>_Defender</b>.</li>
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− | <li><b>_AttackerOwner</b>: The character that owns the <b>_Attacker</b> character.</li></ul>
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− | <b><br>
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− | </b><u>Notes</u><br>
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− | <ul><li><b>_AttackerOwner </b>can be the same character as <b>_Attacker</b>, <b>_AttackOwner </b>will be different in the case of summoned characters.</li></ul>
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− | <br>
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Latest revision as of 11:03, 17 September 2017