Difference between revisions of "Osiris"
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− | [[Category:Osiris_APIs|Osiris API]] | + | {{warning|In general, you '''''cannot''''' use Osiris scripting in Game Master mode. The reason is that when a Game Master mode savegame is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of Game master Mode, because everything should be under direct control of the game master. You can use [[Scripting|behaviour scripts]], though.}} |
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+ | * [[Osiris_Overview|Osiris Overview]] | ||
+ | * [[Osiris_Design_Patterns|Osiris Design Patterns]] | ||
+ | * [[Osiris_Gotchas|Osiris Gotchas]] | ||
+ | * [[:Category:Osiris_APIs|Osiris API]] | ||
+ | |||
+ | * [https://www.youtube.com/watch?v=6CNcQz7j5KY&list=PLE13woN-fNgu6IuHZguk-VJE6xWCHh9bJ&index=12 Osiris tutorial videos from DOS1] (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely) | ||
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+ | [[Category:Osiris]] |
Latest revision as of 11:36, 10 October 2023
In general, you cannot use Osiris scripting in Game Master mode. The reason is that when a Game Master mode savegame is loaded, all database facts from the savegame are deleted and the story is reinitialised from scratch. This was a conscious design decision of Game master Mode, because everything should be under direct control of the game master. You can use behaviour scripts, though. |
- Osiris tutorial videos from DOS1 (the language has changed a little, but the base concepts are still the same and these videos are still 99% relevant; you can ignore the last one about dialogs, as the dialog system has changed completely)