Difference between revisions of "Terrain panel"
From Divinity Engine Wiki
(→Toolbars) |
(→Terrain Layers) |
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<sub> The available terrain layers. </sub> | <sub> The available terrain layers. </sub> | ||
− | <p> Here you can see all available terrain materials you can currently paint with.< | + | <p> Here you can see all available terrain materials you can currently paint with.</p> |
− | </ | + | |
+ | <div> | ||
+ | [[File:TerrainLayersPainted.png]] | ||
+ | </div> | ||
+ | <sub> 3 painted layers on top of each other. Order defined through the terrain layer panel.</sub> |
Revision as of 12:59, 3 August 2017
Description
The terrain template panel provides an overview of all the terrains in the active level.
You can use this panel to create new terrains or edit existing ones.
Toolbars
The toolbars (top and bottom)
- Save/Load
- Create new
- Track selection
- Text filter
- Terrain interaction modes (Default shortcuts for editing terrain cursor size: [ and ])
- Paint terrain
- Raise terrain
- Lower terrain
- Flatten terrain
- Smoothen terrain
- Create slopes
- Cut terrain
- Add/Remove terrain layer
- Move terrain layer up/down
- Replace terrain layer material
- Resize terrain
Terrains
The terrains in the current level
Here you can see all terrains in the current level.
There is a context menu (right-click) available to copy name and/or GUID of a terrain in different formats to the clipboard
Terrain Layers
The available terrain layers.
Here you can see all available terrain materials you can currently paint with.
3 painted layers on top of each other. Order defined through the terrain layer panel.