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| ===== Full Definition(s) =====
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| * call '''CharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(CHARACTERGUID'')'''''_ToCharacter''', ''(INTEGER)'''''_Running''')
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| ===== Description =====
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| Makes '''_Character''' start following '''_ToCharacter'''. '''_Running''' indicates whether '''_Character''' should walk or run.
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| ===== Notes =====
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| * As long as '''_Character''' is following '''_ToCharacter''', the '''CharacterIsPlayer''' query will return '''1''' for '''_Character'''.
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| * Preferably use '''ProcCharacterFollowCharacter''' from the Shared mod. This will ensure that '''_Character''''s gets suspended when it enters combat, and resumed afterwards.
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| * Use '''CharacterStopFollow''' to stop the following behaivour (or '''ProcCharacterStopFollow''' if you used '''ProcCharacterFollowCharacter'''). Make sure to stop following a previous character before starting to follow a new one. '''ProcCharacterFollowCharacter''' will automatically take care of this.
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| ===== See Also =====
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| * [[Osiris/API/CharacterStopFollow]]
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| * Helper [[Osiris/Shared/ProcCharacterFollowCharacter]]
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| * Helper [[Osiris/Shared/ProcCharacterStopFollow]]
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| [[Category:Osiris Calls]]
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Latest revision as of 12:29, 19 March 2021