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− | ===== Full Definition(s) =====
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− | * call '''CharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(CHARACTERGUID'')'''''_ToCharacter''', ''(INTEGER)'''''_Running''')
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− | ===== Description =====
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− | Makes '''_Character''' start following '''_ToCharacter'''. '''_Running''' indicates whether '''_Character''' should walk or run.
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− | ===== Notes =====
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− | * As long as '''_Character''' is following '''_ToCharacter''', the [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]] query will return '''1''' for '''_Character'''.
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− | * Preferably use [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]] from the Shared mod. This will ensure that '''_Character''''s following behaviour gets suspended when it enters combat, and resumed afterwards.
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− | * Use [[Osiris/API/CharacterStopFollow|CharacterStopFollow]] to stop the following behaviour (or [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]] if you used [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]]).
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− | * Make sure to stop following a previous character before starting to follow a new one. [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]] will automatically take care of this.
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− | ===== See Also =====
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− | * [[Osiris/API/CharacterStopFollow|CharacterStopFollow]]
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− | * Helper [[Osiris/Shared/ProcCharacterFollowCharacter|ProcCharacterFollowCharacter]]
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− | * Helper [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]]
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− | [[Category:Osiris Calls]]
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Latest revision as of 13:29, 19 March 2021