Difference between revisions of "Osiris/API/FindValidPosition"

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(Created page with "===== Full Definition(s) ===== * call '''FindValidPosition'''('''[in]'''''(REAL)'''''_sourceX''', '''[in]'''''(REAL)'''''_sourceY''', '''[in]'''''(REAL)'''''_sourceZ''', '''[i...")
 
(call -> query, put into standard template form)
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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call '''FindValidPosition'''('''[in]'''''(REAL)'''''_sourceX''', '''[in]'''''(REAL)'''''_sourceY''', '''[in]'''''(REAL)'''''_sourceZ''', '''[in]'''''(REAL)'''''_radius''', '''[in]'''''(GUIDSTRING)'''''_object''', '''[out]'''''(REAL)'''''_validPositionX''', '''[out]'''''(REAL)'''''_validPositionY''', '''[out]'''''(REAL)'''''_validPositionZ''')
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* call '''FindValidPosition'''('''''[in]'''(REAL)'''''_SourceX''', '''''[in]'''(REAL)'''''_SourceY''', '''''[in]'''(REAL)'''''_SourceZ''', '''''[in]'''(REAL)'''''_Radius''', '''''[in]'''(GUIDSTRING)'''''_Object''', '''''[out]'''(REAL)'''''_ValidPositionX''', '''''[out]'''(REAL)'''''_ValidPositionY''', '''''[out]'''(REAL)'''''_ValidPositionZ''')
 
===== Description =====
 
===== Description =====
Finds a valid position for a target object nearby of source position. Takes AI bounds into account.
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Finds a valid position for an object on the AI-grid near a source position using a floodfill up to a specified radius. If '''_Object''' is non-null and an item or a character, the returned position will have enough space to fit its AI-bounds, and the object itself will be ignored while looking for a new valid position (if you look for a new position for a giant object one metre from its current position, the object would "collide" with itself when placed at that position it were not ignored).
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===== Return Values =====
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* '''Success/Failure''': Fails if there no currently active level, or if no valid position could be found within the requested radious.
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* '''_ValidPositionX''': X-coordinate of the found position.
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* '''_ValidPositionY''': Y-coordinate of the found position.
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* '''_ValidPositionZ''': Z-coordinate of the found position.
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===== Notes =====
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* /
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===== See Also =====
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* [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]]
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* [[Osiris/API/ItemMoveToPosition|ItemMoveToPosition]]
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* [[Osiris/API/ItemToTransform|ItemToTransform]]
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* [[Osiris/API/TeleportToPosition|TeleportToPosition]]
  
 
[[Category:Osiris Queries|FindValidPosition]]
 
[[Category:Osiris Queries|FindValidPosition]]
 
[[Category:Osiris Queries (Added in DOS2DE)|FindValidPosition]]
 
[[Category:Osiris Queries (Added in DOS2DE)|FindValidPosition]]

Revision as of 21:26, 13 September 2018

Full Definition(s)
  • call FindValidPosition([in](REAL)_SourceX, [in](REAL)_SourceY, [in](REAL)_SourceZ, [in](REAL)_Radius, [in](GUIDSTRING)_Object, [out](REAL)_ValidPositionX, [out](REAL)_ValidPositionY, [out](REAL)_ValidPositionZ)
Description

Finds a valid position for an object on the AI-grid near a source position using a floodfill up to a specified radius. If _Object is non-null and an item or a character, the returned position will have enough space to fit its AI-bounds, and the object itself will be ignored while looking for a new valid position (if you look for a new position for a giant object one metre from its current position, the object would "collide" with itself when placed at that position it were not ignored).

Return Values
  • Success/Failure: Fails if there no currently active level, or if no valid position could be found within the requested radious.
  • _ValidPositionX: X-coordinate of the found position.
  • _ValidPositionY: Y-coordinate of the found position.
  • _ValidPositionZ: Z-coordinate of the found position.
Notes
  • /
See Also