Difference between revisions of "Osiris/API/FindValidPosition"
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(Created page with "===== Full Definition(s) ===== * call '''FindValidPosition'''('''[in]'''''(REAL)'''''_sourceX''', '''[in]'''''(REAL)'''''_sourceY''', '''[in]'''''(REAL)'''''_sourceZ''', '''[i...") |
(call -> query, put into standard template form) |
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * call '''FindValidPosition'''('''[in] | + | * call '''FindValidPosition'''('''''[in]'''(REAL)'''''_SourceX''', '''''[in]'''(REAL)'''''_SourceY''', '''''[in]'''(REAL)'''''_SourceZ''', '''''[in]'''(REAL)'''''_Radius''', '''''[in]'''(GUIDSTRING)'''''_Object''', '''''[out]'''(REAL)'''''_ValidPositionX''', '''''[out]'''(REAL)'''''_ValidPositionY''', '''''[out]'''(REAL)'''''_ValidPositionZ''') |
===== Description ===== | ===== Description ===== | ||
− | Finds a valid position for a | + | Finds a valid position for an object on the AI-grid near a source position using a floodfill up to a specified radius. If '''_Object''' is non-null and an item or a character, the returned position will have enough space to fit its AI-bounds, and the object itself will be ignored while looking for a new valid position (if you look for a new position for a giant object one metre from its current position, the object would "collide" with itself when placed at that position it were not ignored). |
+ | ===== Return Values ===== | ||
+ | * '''Success/Failure''': Fails if there no currently active level, or if no valid position could be found within the requested radious. | ||
+ | * '''_ValidPositionX''': X-coordinate of the found position. | ||
+ | * '''_ValidPositionY''': Y-coordinate of the found position. | ||
+ | * '''_ValidPositionZ''': Z-coordinate of the found position. | ||
+ | ===== Notes ===== | ||
+ | * / | ||
+ | ===== See Also ===== | ||
+ | * [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]] | ||
+ | * [[Osiris/API/ItemMoveToPosition|ItemMoveToPosition]] | ||
+ | * [[Osiris/API/ItemToTransform|ItemToTransform]] | ||
+ | * [[Osiris/API/TeleportToPosition|TeleportToPosition]] | ||
[[Category:Osiris Queries|FindValidPosition]] | [[Category:Osiris Queries|FindValidPosition]] | ||
[[Category:Osiris Queries (Added in DOS2DE)|FindValidPosition]] | [[Category:Osiris Queries (Added in DOS2DE)|FindValidPosition]] |
Revision as of 21:26, 13 September 2018
Full Definition(s)
- call FindValidPosition([in](REAL)_SourceX, [in](REAL)_SourceY, [in](REAL)_SourceZ, [in](REAL)_Radius, [in](GUIDSTRING)_Object, [out](REAL)_ValidPositionX, [out](REAL)_ValidPositionY, [out](REAL)_ValidPositionZ)
Description
Finds a valid position for an object on the AI-grid near a source position using a floodfill up to a specified radius. If _Object is non-null and an item or a character, the returned position will have enough space to fit its AI-bounds, and the object itself will be ignored while looking for a new valid position (if you look for a new position for a giant object one metre from its current position, the object would "collide" with itself when placed at that position it were not ignored).
Return Values
- Success/Failure: Fails if there no currently active level, or if no valid position could be found within the requested radious.
- _ValidPositionX: X-coordinate of the found position.
- _ValidPositionY: Y-coordinate of the found position.
- _ValidPositionZ: Z-coordinate of the found position.
Notes
- /