Difference between revisions of "Osiris/API/OpenMessageBoxYesNo"
From Divinity Engine Wiki
(Created page with "===== Full Definition(s) ===== * call '''OpenMessageBoxYesNo'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_message''') ===== Description ===== Shows a message box wi...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
* call '''OpenMessageBoxYesNo'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_message''') | * call '''OpenMessageBoxYesNo'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_message''') | ||
===== Description ===== | ===== Description ===== | ||
− | Shows a message box with Yes/No buttons. | + | Shows a message box with Yes/No buttons. <br /> |
− | For catching the response look at the new event MessageBoxYesNoClosed. | + | For catching the response look at the new event MessageBoxYesNoClosed. <br /> |
− | + | With '''_message''' being a translated string key. <br /> | |
+ | [[Category:Osiris Calls|OpenMessageBoxYesNo]] | ||
[[Category:Osiris Calls (Added in DOS2DE)|OpenMessageBoxYesNo]] | [[Category:Osiris Calls (Added in DOS2DE)|OpenMessageBoxYesNo]] |
Latest revision as of 11:08, 28 August 2018
Full Definition(s)
- call OpenMessageBoxYesNo((CHARACTERGUID)_character, (STRING)_message)
Description
Shows a message box with Yes/No buttons.
For catching the response look at the new event MessageBoxYesNoClosed.
With _message being a translated string key.