Scripting damage types: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
This list is purely for values that can be used in script. More information on these values can be found [[Scripting#Variables|here]].<br />
This list is purely for values that can be used in script. More information on these values can be found [[Scripting#Variables|here]].<br />
The following damage types can be used in script:
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following damage types can be used in script:
<ul>
<ol>
<li>Physical</li>
<li>Physical</li>
<li>Piercing</li>
<li>Piercing</li>
Line 13: Line 13:
<li>Earth</li>
<li>Earth</li>
<li>Poison</li>
<li>Poison</li>
</ul>
</ol>

Revision as of 07:15, 4 April 2018

This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following damage types can be used in script:

  1. Physical
  2. Piercing
  3. Corrosive
  4. Magic
  5. Chaos
  6. Shadow
  7. Fire
  8. Air
  9. Water
  10. Earth
  11. Poison