Scripting status types: Difference between revisions

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This list is purely for values that can be used in script. More information on these values can be found [[Scripting#Variables|here]].<br />
The following status types can be used in script:
The following status types can be used in script:
<ul>
<ul>

Revision as of 10:38, 1 March 2018

This list is purely for values that can be used in script. More information on these values can be found here.
The following status types can be used in script:

  • HIT
  • DYING
  • HEAL
  • MUTED
  • CHARMED
  • KNOCKED_DOWN
  • SUMMONING
  • HEALING
  • THROWN
  • SHIELD
  • TELEPORT_FALLING
  • CONSUME
  • COMBAT
  • AOO
  • STORY_FROZEN
  • SNEAKING
  • UNLOCK
  • FEAR
  • BOOST
  • UNSHEATHED
  • STANCE
  • SITTING
  • LYING
  • BLIND
  • SMELLY
  • CLEAN
  • INFECTIOUS_DISEASED
  • INVISIBLE
  • ROTATE
  • ENCUMBERED
  • IDENTIFY
  • REPAIR
  • MATERIAL
  • LEADERSHIP
  • EXPLODE
  • ADRENALINE
  • SHACKLES_OF_PAIN
  • SHACKLES_OF_PAIN_CASTER
  • WIND_WALKER
  • DARK_AVENGER
  • REMORSE
  • DECAYING_TOUCH
  • UNHEALABLE
  • FLANKED
  • CHANNELING
  • DRAIN
  • LINGERING_WOUNDS
  • INFUSED
  • SPIRIT_VISION
  • SPIRIT
  • DAMAGE
  • FORCE_MOVE
  • CLIMBING
  • INCAPACITATED
  • INSURFACE
  • SOURCE_MUTED
  • OVERPOWER
  • COMBUSTION
  • POLYMORPHED
  • DAMAGE_ON_MOVE
  • DEMONIC_BARGAIN
  • GUARDIAN_ANGEL
  • THICK_OF_THE_FIGHT
  • FLOATING
  • CHALLENGE
  • DISARMED
  • HEAL_SHARING
  • HEAL_SHARING_CASTER
  • EXTRA_TURN
  • ACTIVE_DEFENSE
  • SPARK
  • PLAY_DEAD
  • CONSTRAINED
  • EFFECT
  • DEACTIVATED