Osiris/API/TimerLaunch: Difference between revisions

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(Doocumented TimerLaunch)
(No difference)

Revision as of 16:16, 19 December 2017

Full Definition(s)
  • call TimerLaunch((STRING)_Timer, (INTEGER)_Time)
Description

Starts a timer that will throw a TimerFinished event after at least _Time milliseconds.

Notes
  • The timer runs in "real game time". This means the number of milliseconds you specify will count in real time (wall clock time) while the game state is active.
  • Timers are saved to and restored from savegames.
See Also