Difference between revisions of "Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent"
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Defining this database means that if the character/object flag '''_event''' gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template '''_template''' to the [[Osiris/Shared/DB_DialogPlayers|first player]] in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag '''_success''' will be set on that NPC. Otherwise nothing happens. | Defining this database means that if the character/object flag '''_event''' gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template '''_template''' to the [[Osiris/Shared/DB_DialogPlayers|first player]] in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag '''_success''' will be set on that NPC. Otherwise nothing happens. | ||
===== Notes ===== | ===== Notes ===== | ||
− | / | + | * See [[Osiris/Shared/DB_GiveTemplateFromPlayerDialogEvent|DB_GiveTemplateFromPlayerDialogEvent]] for an example and a warning about frame delays. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]] | * [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]] | ||
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* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]] | * Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]] | ||
− | [[Category:Osiris Shared Mod Helpers]] | + | [[Category:Osiris Shared Mod Helpers|GiveTemplateFromNpcToPlayerDialogEvent]] |
Latest revision as of 15:50, 19 December 2017
Full Definition(s)
- DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description
Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.
Notes
- See DB_GiveTemplateFromPlayerDialogEvent for an example and a warning about frame delays.