Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent: Difference between revisions

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Defining this database means that if the character/object flag '''_event''' gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template '''_template''' to the [[Osiris/Shared/DB_DialogPlayers|first player]] in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag '''_success''' will be set on that NPC. Otherwise nothing happens.
Defining this database means that if the character/object flag '''_event''' gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template '''_template''' to the [[Osiris/Shared/DB_DialogPlayers|first player]] in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag '''_success''' will be set on that NPC. Otherwise nothing happens.
===== Notes =====
===== Notes =====
/
* See [[Osiris/Shared/DB_GiveTemplateFromPlayerDialogEvent|DB_GiveTemplateFromPlayerDialogEvent]] for an example and a warning about frame delays.
===== See Also =====
===== See Also =====
* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]]
* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]]
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* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]]
* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]]


[[Category:Osiris Shared Mod Helpers]]
[[Category:Osiris Shared Mod Helpers|GiveTemplateFromNpcToPlayerDialogEvent]]

Latest revision as of 14:50, 19 December 2017

Full Definition(s)
  • DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description

Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.

Notes
See Also