Osiris/API/SavegameLoaded: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
(Documented the SavegameLoaded event)
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
* As mentioned above, this event gives you the version of the game ''binary'' that was used to create the savegame. There is, unfortunately, no way to obtain the version of a mod at this time. However, you can implement such versioning for your own mods very easily. See the link below for more information.
* As mentioned above, this event gives you the version of the game ''binary'' that was used to create the savegame. There is, unfortunately, no way to obtain the version of a mod at this time. However, you can implement such versioning for your own mods very easily. See the link below for more information.
===== See Also =====
===== See Also =====
* [[Mod_versioning|Mod versioning]]
* [[Modding:_Versioning|Mod versioning]]
   
   
[[Category:Osiris Events]]
[[Category:Osiris Events|SavegameLoaded]]

Latest revision as of 14:16, 19 December 2017

Full Definition(s)
  • event SavegameLoaded((INTEGER)_Major, (INTEGER)_Minor', (INTEGER)_Revision, (INTEGER)_Build)
Description

Thrown when a when a savegame gets loaded.

Parameters
  • _Major: the major part of the version number of the game binary that was used to create the savegame.
  • _Minor: the minor part of the version number of the game binary that was used to create the savegame.
  • _Revision: the revision part of the version number of the game binary that was used to create the savegame.
  • _Build: the build part of the version number of the game binary that was used to create the savegame.
Notes
  • As mentioned above, this event gives you the version of the game binary that was used to create the savegame. There is, unfortunately, no way to obtain the version of a mod at this time. However, you can implement such versioning for your own mods very easily. See the link below for more information.
See Also