Difference between revisions of "Osiris/API/CharacterReceivedDamage"

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===== Notes =====
 
===== Notes =====
 
* This event is thrown even if '''_Percentage''' 0.0, i.e., if all damage was blocked by armor or because '''_Character''' is immune to the damage type.
 
* This event is thrown even if '''_Percentage''' 0.0, i.e., if all damage was blocked by armor or because '''_Character''' is immune to the damage type.
* This event is ''not'' thrown if the "damage" healed '''_Character'''; in that case, a corresponding HEAL status will be applied to '''_Character''' instead.
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* This event is ''not'' thrown if the "damage" healed '''_Character''' (e.g. poison damage to a zombie); in that case, a corresponding HEAL status will be applied to '''_Character''' instead.
 
===== See Also =====
 
===== See Also =====
 
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[[Category:Osiris Events]]
 
[[Category:Osiris Events]]

Revision as of 17:27, 23 November 2017

Full Definition(s)
  • event CharacterReceivedDamage((CHARACTERGUID)_Character, (INTEGER)_Percentage, (GUIDSTRING)_Source)
Description

Thrown when a character receives damage from an attack or an environmental effect such as a surface.

Parameters
  • _Character: The character that was damaged.
  • _Percentage: The percentage of vitality/hit points that was removed by this damage event.
  • _Source: The GUID of the character or item that caused the damage. In case the damage is caused by a surface, this will be the creator of said surface (can be NULL if the game cannot determine the party responsible, e.g. if you are damaged by a static fire surface that was painted in the editor).
Notes
  • This event is thrown even if _Percentage 0.0, i.e., if all damage was blocked by armor or because _Character is immune to the damage type.
  • This event is not thrown if the "damage" healed _Character (e.g. poison damage to a zombie); in that case, a corresponding HEAL status will be applied to _Character instead.
See Also
  • /