Difference between revisions of "Osiris/API/ItemToInventory"
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* call '''ItemToInventory'''(''(ITEMGUID)'''''_Item''',''(GUIDSTRING)'''''_TargetObject''',''(INTEGER)'''''_Amount''') | * call '''ItemToInventory'''(''(ITEMGUID)'''''_Item''',''(GUIDSTRING)'''''_TargetObject''',''(INTEGER)'''''_Amount''') | ||
===== Description ===== | ===== Description ===== | ||
− | Transfers '''_Amount''' instances of '''_Item''' to '''_TargetObject'''. '''_TargetObject''' can either be a character or a container object. This item, or stack of items, must already exist in the game world. You cannot specify a root template as '''_Item'''. | + | Transfers '''_Amount''' instances of '''_Item''' to '''_TargetObject'''. '''_TargetObject''' can either be a character or a container object. This item, or stack of items, must already exist in the game world. You cannot specify a root template as '''_Item''' (use [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]] instead in that case). |
===== Notes ===== | ===== Notes ===== | ||
* / | * / |
Revision as of 15:38, 8 October 2017
Full Definition(s)
- call ItemToInventory((ITEMGUID)_Item,(GUIDSTRING)_TargetObject,(INTEGER)_Amount)
Description
Transfers _Amount instances of _Item to _TargetObject. _TargetObject can either be a character or a container object. This item, or stack of items, must already exist in the game world. You cannot specify a root template as _Item (use ItemTemplateAddTo instead in that case).
Notes
- /