Difference between revisions of "Osiris/Shared/DB GiveTemplateFromNpcToPlayerDialogEvent"
From Divinity Engine Wiki
(DB_GiveTemplateFromNpcToPlayerDialogEvent documentation) |
m (Link DB_GiveTemplateFromPlayerDialogEvent) |
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* [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]] | * [[Osiris/API/ItemTemplateAddTo|ItemTemplateAddTo]] | ||
* [[Osiris/API/ItemTemplateRemoveFrom|ItemTemplateRemoveFrom]] | * [[Osiris/API/ItemTemplateRemoveFrom|ItemTemplateRemoveFrom]] | ||
+ | * Helper [[Osiris/Shared/DB_GiveNewItemFromTemplateEvent|DB_GiveNewItemFromTemplateEvent]] | ||
+ | * Helper [[Osiris/Shared/DB_GiveTemplateFromPlayerDialogEvent|DB_GiveTemplateFromPlayerDialogEvent]] | ||
* Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]] | * Helper [[Osiris/Shared/DB_HasTemplateItem|DB_HasTemplateItem]] | ||
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[[Category:Osiris Shared Mod Helpers]] | [[Category:Osiris Shared Mod Helpers]] |
Revision as of 15:16, 8 October 2017
Full Definition(s)
- DB_GiveTemplateFromNpcToPlayerDialogEvent((STRING)_template, (STRING)_event, (STRING)_success,)
Description
Defining this database means that if the character/object flag _event gets set on an NPC while it is in a dialog, this NPC will attempt to transfer one instance of an item with the root template _template to the first player in that dialog. If it succeeds (= if the NPC had such an item in its inventory), the flag _success will be set on that NPC. Otherwise nothing happens.
Notes
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