Difference between revisions of "CharacterPresets"

From Divinity Engine Wiki
Jump to: navigation, search
m (Tinkerer moved page Presets to Character Presets: Less generic name)
m (Protected "CharacterPresets" ([Edit=⧼protect-level-larianeditonly⧽] (indefinite) [Move=⧼protect-level-larianeditonly⧽] (indefinite)))
 
(4 intermediate revisions by one other user not shown)
Line 3: Line 3:
 
Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:
 
Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:
 
* [[ClassPresets]]
 
* [[ClassPresets]]
* CompanionPresets
+
* [[CompanionPresets]]
 
* OriginPresets
 
* OriginPresets
* RacePresets
+
* [[RacePresets]]
 
* [[HenchmenPresets]]
 
* [[HenchmenPresets]]
  
The default presets are located folders with the above names in ``.../DOS2/Data/Mods/Shared/CharacterCreation/``. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in Shared in your own Mod.
+
The default presets are located folders with the above names in ''.../DOS2/Data/Mods/Shared/CharacterCreation/''. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in the Shared Mod inside your own Mod.
  
 
[[Category:Character Presets]]
 
[[Category:Character Presets]]

Latest revision as of 12:47, 2 October 2017

Presets

Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:

The default presets are located folders with the above names in .../DOS2/Data/Mods/Shared/CharacterCreation/. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in the Shared Mod inside your own Mod.