CharacterPresets: Difference between revisions

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Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:
Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:
* [[ClassPresets]]
* [[ClassPresets]]
* CompanionPresets
* [[CompanionPresets]]
* OriginPresets
* OriginPresets
* RacePresets
* [[RacePresets]]
* [[HenchmenPresets]]
* [[HenchmenPresets]]


The default presets are located folders with the above names in ``.../DOS2/Data/Mods/Shared/CharacterCreation/``. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in Shared in your own Mod.
The default presets are located folders with the above names in ''.../DOS2/Data/Mods/Shared/CharacterCreation/''. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in the Shared Mod inside your own Mod.


[[Category:Character Presets]]
[[Category:Character Presets]]

Latest revision as of 11:47, 2 October 2017

Presets

Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:

The default presets are located folders with the above names in .../DOS2/Data/Mods/Shared/CharacterCreation/. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in the Shared Mod inside your own Mod.