Difference between revisions of "CharacterPresets"
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Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes: | Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes: | ||
− | * ClassPresets | + | * [[ClassPresets]] |
− | * CompanionPresets | + | * [[CompanionPresets]] |
* OriginPresets | * OriginPresets | ||
− | * RacePresets | + | * [[RacePresets]] |
* [[HenchmenPresets]] | * [[HenchmenPresets]] | ||
− | The default presets are located folders with the above names in | + | The default presets are located folders with the above names in ''.../DOS2/Data/Mods/Shared/CharacterCreation/''. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in the Shared Mod inside your own Mod. |
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+ | [[Category:Character Presets]] |
Latest revision as of 12:47, 2 October 2017
Presets
Presets define the default properties of characters of a certain race, class or game function (like henchmen). The Divinity Engine currently supports five different preset classes:
- ClassPresets
- CompanionPresets
- OriginPresets
- RacePresets
- HenchmenPresets
The default presets are located folders with the above names in .../DOS2/Data/Mods/Shared/CharacterCreation/. In all cases, you can override an existing preset by creating a file and folder with the same name as the one in the Shared Mod inside your own Mod.