Difference between revisions of "World outliner"

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(Toolbar)
m (Protected "World outliner" ([Edit=⧼protect-level-larianeditonly⧽] (indefinite) [Move=⧼protect-level-larianeditonly⧽] (indefinite)))
 
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<br />
 
<br />
  
== Filters ==
+
== Layers ==
 
<div>
 
<div>
[[File:Roottemplatepanel-filters.png]]
+
[[File:Worldoutliner-layers.png]]
 
</div>
 
</div>
<sub> You can group items into filter folders </sub>
+
<sub> Entities can be grouped in layers. </sub>
  
  
<p>Entries can be dragged in to a filter folder to organize them and provide a better overview of the root templates.<br>
+
#A layer
New filters can be created via the context menu.</p>
+
#The active layer (new entities get added here)
 +
#Hide/Show layer (makes children (in)visible in the editor game window)
 +
#Lock/Unlock layer (makes children unselectable in the editor game window)
 +
#An entity
 +
#The entity type
  
<br />
 
  
== Entries ==
+
<p>By grouping entities into layers, you are able to organize everything in a folder-like structure.<br />
<div>
+
Use this to group related entities and make working in specific areas easier.<br />
[[File:Roottemplatepanel-entries.png]]
+
Items can be moved between layers via the context menu (right-click) or by dragging.</p>
</div>
 
<sub> All available entries </sub>
 
  
 
+
<br />
<p>This simply shows all the entries according to the active filters.<br>
 
Blue entries are the ones that reside in the current (active) project.</p>
 

Latest revision as of 12:43, 2 October 2017

Worldoutliner-overview.png


Description

The world outliner provides an overview of all the entities in the active level.
You can use this panel to view and organize everything in your level.

More info on the different entities can be found here: Entity types


Toolbar

WorldOutlinerToolbar.png

The toolbar


  1. Search filter
  2. Entity type filter
  3. Show/Hide all layers
  4. Lock/Unlock all layers
  5. Track selection (selection in game gets automatically selected in the panel)
  6. Location filters (local, global and global other)
  7. Decal filters(painted, standard and volumetric decals)
More info on local and global entities can be found here: Templates explanation
More info on decals: Decals


Layers

Worldoutliner-layers.png

Entities can be grouped in layers.


  1. A layer
  2. The active layer (new entities get added here)
  3. Hide/Show layer (makes children (in)visible in the editor game window)
  4. Lock/Unlock layer (makes children unselectable in the editor game window)
  5. An entity
  6. The entity type


By grouping entities into layers, you are able to organize everything in a folder-like structure.
Use this to group related entities and make working in specific areas easier.
Items can be moved between layers via the context menu (right-click) or by dragging.