Modding: Root templates: Difference between revisions
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To modify an existing root template, simply press the sidebar's edit button ([[File:Checkout.png]]) or press ''"Open for Edit..."'' in the root template panel's right-click menu.<br /> | To modify an existing root template, simply press the sidebar's edit button ([[File:Checkout.png|32px]]) or press ''"Open for Edit..."'' in the root template panel's right-click menu.<br /> | ||
== Identifying modded root templates == | == Identifying modded root templates == | ||
A modded root template is marked blue in the root template panel.<br /> | A modded root template is marked blue in the root template panel.<br /> | ||
To quickly filter root templates, you can press the project filter button ([[File:RootFilter.png]]) to show only root templates from your project. | To quickly filter root templates, you can press the project filter button ([[File:RootFilter.png|32px]]) to show only root templates from your project. | ||
Latest revision as of 10:12, 2 October 2017
Root templates are ready-to-place objects. They consist of several resources and other settings depending on the type of root.
A character, for example, has a visual resource (model), a physics resource, a set walking speed, a name,...
| More info on how root templates work can be found here: Templates explanation and here: My first: Root template |
| For more info on the root template panel, where you'll be managing root templates, check this page: Root template panel |
To modify an existing root template, simply press the sidebar's edit button (
) or press "Open for Edit..." in the root template panel's right-click menu.
Identifying modded root templates
A modded root template is marked blue in the root template panel.
To quickly filter root templates, you can press the project filter button (
) to show only root templates from your project.