Difference between revisions of "Creating/Modifying Weapon Elements and Scaling"
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2. Change WPN_Staff_Fire, Water, Poison. Air, Earth '''to''' WPN_Dagger_Fire, Water, Poison, Air, Earth. <br/> | 2. Change WPN_Staff_Fire, Water, Poison. Air, Earth '''to''' WPN_Dagger_Fire, Water, Poison, Air, Earth. <br/> | ||
[[File:ChangingNamesOfElementalVariants1.png|Changing Names of Elemental Variants]] <br/><br/> | [[File:ChangingNamesOfElementalVariants1.png|Changing Names of Elemental Variants]] <br/><br/> | ||
+ | 3. Change the Using column for the previously Staff rows. _Daggers_ELEMENT Using column to _Daggers | ||
+ | 4. Change the Using column for WPN_Dagger_ELEMENT to _Daggers_ELEMENT. (The _Daggers_ELEMENT should match the WPN_Dagger_ELEMENT) <br/> | ||
+ | [[File:ChangingUsingColumnForElementalVariants1.png|Changing Using Column For Elemental Variants]] <br/><br/> | ||
+ | 5. Now for the finishing touches. Locate ComboCategory column and change Staff for each entry to be the same as WPN_WeaponName ComboCategory. In this case Dagger,CuttingTool (No spaces). <br/> | ||
+ | [[File:ChangingComboCategoryForElementalVariants1.png|Changing ComboCategory For Elemental Variants]]<br/><br/> | ||
+ | 6. Locate ObjectCategory column. Change the WPN_WeaponName_ELEMENT row ObjectCategory to be the same as WPN_WeaponName ObjectCategory. In this case Dagger. <br/> | ||
+ | [[File:ChangingObjectCategoryColumnForElementalVariants1.png|none|Changing Object Category Column For Elemental Variants]] <br/> | ||
+ | |||
+ | == Changing Weapon Scaling == | ||
+ | === Changing ALL same type weapon scaling === | ||
+ | 1. Locate Requirements column and change the stat to whatever you want it to scale with. | ||
+ | Finesse, Intelligence, Strength, Wits, Memory, Constitution. | ||
+ | The number signifies the lowest attribute requirement to wield the weapon. | ||
+ | [[File:ShowingRequirementsForElementalDaggers1.png|Showing Requirements For Elemental Daggers]] <br/><br/> | ||
+ | |||
+ | === Changing SPECIFIC weapon type scaling === | ||
+ | 1. Under Requirements column. Locate the weapon variant you want to scale differently from rest of variants and edit the stat requirement there. | ||
+ | You only need to edit the _WeaponName_ELEMENT row for the change to affect the weapon. | ||
+ | [[File:EditingRequirementsForSpecificVariants1.png|Editing Requirements For Specific Variants]] <br/><br/> | ||
+ | The Fire daggers will all scale with intelligence, Water daggers will scale with Constitution but requires 14 to equip the lowest level daggers(Excluding the starter dagger), | ||
+ | Poison scales with Strength but only requires 11 to equip lowest dagger and Earth scales with Finesse like normal but unlike other daggers requires 15 Finesse; Air daggers scale | ||
+ | like normal Finesse 12 specified under _Daggers. |
Latest revision as of 02:08, 29 September 2017
Contents
Setting up the Project
1. Open the Divinity Engine 2.
2. Create a new or open an existing project.
3. Open Stats Editor.
4. Create a new Weapon stat page in the Project
a. Click the + next to Stats under your Project name and add Weapon.
5. Open Weapon from Stats dropdown under your ProjectName.
a. On the Weapon stat page only the values that are duplicate to the original Weapon stat page will be overwritten, so there’s no need to copy and paste all of the existing Weapon if you’re only modifying a few things. b. You can view existing Weapon stat page from Stats dropdown under Projects->Shared->Stats->Weapon. (Will open a Weapon[Shared] tab)
Adding Elemental Variants of Weapons
Finding the weapon to edit
1. Pick a weapon type you want to modify and search for in Weapon[Shared].
2. You want to copy _WeaponName and WPN_WeaponName rows into your Weapon[ProjectName] page (Copy and paste shortcuts work for this).
(Although this is not necessary if you’re not actually editing anything in those rows, I do it so I don’t have to go back to Weapon[Shared] to check values.)
Adding the soon to be Elemental Variants
Easiest way is to simply copy existing elemental variants of another weapon and paste those in your project Weapon page.
1. Search for Staff in the Weapon[Shared]
2. Copy the _Staffs_Fire, Water, Poison, Earth, Air and WPN_Staff_Fire, Water, Poison, Air, Earth into your Weapon[ProjectName].
Editing the soon to be Elemental Variants
1. Change _Staffs_Fire, Water, Poison, Earth, Air to _Daggers_Fire, Water, Poison, Earth, Air.
2. Change WPN_Staff_Fire, Water, Poison. Air, Earth to WPN_Dagger_Fire, Water, Poison, Air, Earth.
3. Change the Using column for the previously Staff rows. _Daggers_ELEMENT Using column to _Daggers
4. Change the Using column for WPN_Dagger_ELEMENT to _Daggers_ELEMENT. (The _Daggers_ELEMENT should match the WPN_Dagger_ELEMENT)
5. Now for the finishing touches. Locate ComboCategory column and change Staff for each entry to be the same as WPN_WeaponName ComboCategory. In this case Dagger,CuttingTool (No spaces).
6. Locate ObjectCategory column. Change the WPN_WeaponName_ELEMENT row ObjectCategory to be the same as WPN_WeaponName ObjectCategory. In this case Dagger.
Changing Weapon Scaling
Changing ALL same type weapon scaling
1. Locate Requirements column and change the stat to whatever you want it to scale with.
Finesse, Intelligence, Strength, Wits, Memory, Constitution. The number signifies the lowest attribute requirement to wield the weapon.
Changing SPECIFIC weapon type scaling
1. Under Requirements column. Locate the weapon variant you want to scale differently from rest of variants and edit the stat requirement there.
You only need to edit the _WeaponName_ELEMENT row for the change to affect the weapon.
The Fire daggers will all scale with intelligence, Water daggers will scale with Constitution but requires 14 to equip the lowest level daggers(Excluding the starter dagger), Poison scales with Strength but only requires 11 to equip lowest dagger and Earth scales with Finesse like normal but unlike other daggers requires 15 Finesse; Air daggers scale like normal Finesse 12 specified under _Daggers.