Modding: The main campaign: Difference between revisions
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(Created page with "== Description == Modding the main campaign can be done simply by creating a new Add-On project, loading data from and targeting Story, and then loading and modifying an exist...") |
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Revision as of 09:47, 22 September 2017
Description
Modding the main campaign can be done simply by creating a new Add-On project, loading data from and targeting Story, and then loading and modifying an existing level such as Fort Joy or Reaper's Coast. Let's go through the steps.
Modding the main campaign
Step 1: creating a new project
Assuming you have already figured out how to launch the editor, the first thing you will need to do is creating a new project.
Step 2: opening a Divinity: Original Sin 2 level
Tips & Tricks
Tip 1: object modding status overlay
inherited color overridden color
Tip 2: level modding status icon