Difference between revisions of "Tutorial - Implementing a Basic Quest"
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== Creating and Updating a Quest Journal == | == Creating and Updating a Quest Journal == | ||
− | [https://youtu.be/lLEgNfAEL-k Creating and Updating a Quest Journal (Youtube)] | + | [https://youtu.be/lLEgNfAEL-k Creating and Updating a Quest Journal (Youtube)]<br /> |
+ | |||
+ | == Quest State Driven Dialogs and Giving an Item == | ||
+ | [https://youtu.be/t44RhWE1aRs Quest State Driven Dialogs and Giving an Item (Youtube)]<br /> |
Revision as of 04:14, 20 September 2017
Contents
Overview
This tutorial will provide an overview of all the steps necessary to implement a quest in a standalone campaign from scratch. It will not delve into any one area in great detail, the goal is to provide a 'big picture' walk through of some of the more commonly desired components in a quest. I will keep adding to it as time permits and when community feedback indicates additional areas of need. The current plan is to cover at least the following issues:
- Creating a new project and getting your first terrain testable.
- Placing and modifying an NPC
- Creating a default dialog for an NPC
- Creating a quest journal
- Enhancing dialogs to reflect quest progression
- Dealing with locked areas and containers
- Creating NPC Vendors
The end goal is to provide both video and written guides for each section. The video will be done first, followed by written guides.
The Quest: It's Launch Day at Larian Studios, but there is no power! Swen is lookin for a hero to save the day. Will it be you?
Creating a New Project and Playable Terrain
Creating a New Project and Playable Terrain (Youtube)
Placing and Modifying an NPC
Placing and Modifying an NPC (Youtube)
Creating a Default Dialog for an NPC
Creating a Default Dialog for an NPC (Youtube)
Creating and Updating a Quest Journal
Creating and Updating a Quest Journal (Youtube)