Difference between revisions of "Tutorial - Implementing a Basic Quest"

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* Enhancing dialogs to reflect quest progression
 
* Enhancing dialogs to reflect quest progression
 
* Dealing with locked areas and containers
 
* Dealing with locked areas and containers
 +
* Creating NPC Vendors
 
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<br />
 
The end goal is to provide both video and written guides for each section. The video will be done first, followed by written guides.<br />
 
The end goal is to provide both video and written guides for each section. The video will be done first, followed by written guides.<br />

Revision as of 17:03, 19 September 2017

Overview

This tutorial will provide an overview of all the steps necessary to implement a quest in a standalone campaign from scratch. It will not delve into any one area in great detail, the goal is to provide a 'big picture' walk through of some of the more commonly desired components in a quest. I will keep adding to it as time permits and when community feedback indicates additional areas of need. The current plan is to cover at least the following issues:

  • Creating a new project and getting your first terrain testable.
  • Placing and modifying an NPC
  • Creating a default dialog for an NPC
  • Creating a quest journal
  • Enhancing dialogs to reflect quest progression
  • Dealing with locked areas and containers
  • Creating NPC Vendors


The end goal is to provide both video and written guides for each section. The video will be done first, followed by written guides.

The Quest: It's Launch Day at Larian Studios, but there is no power! Swen is lookin for a hero to save the day. Will it be you?

Creating a New Project and Playable Terrain

Creating a New Project and Playable Terrain (Youtube)

Placing and Modifying an NPC

Placing and Modifying an NPC (Youtube)

Creating a Default Dialog for an NPC

Creating a Default Dialog for an NPC (Youtube)

Creating and Updating a Quest Journal

Creating and Updating a Quest Journal (Youtube)