Difference between revisions of "Modding: Resources"
From Divinity Engine Wiki
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− | To modify an existing resource, simply press the sidebar's edit button ([[File:Checkout.png]]) or press ''"Open for Edit"'' in the resource's right-click menu.<br /> | + | To modify an existing resource, simply press the sidebar's edit button ([[File:Checkout.png]]) or press ''"Open for Edit..."'' in the resource's right-click menu.<br /> |
You'll get a notification as follows: | You'll get a notification as follows: | ||
[[File:ModdingResource.png|none]] | [[File:ModdingResource.png|none]] | ||
+ | |||
+ | == Identifying modded resources == | ||
+ | |||
+ | A modded resource is marked grey in the content browser and has it's ''"Active"'' property set to ''"False"''.<br /> | ||
+ | To quickly find the modded version that is going to be active in-game, simply select ''"Go To Active Resource.."'' in the right-click menu. |
Revision as of 14:14, 14 September 2017
Resources are the building blocks of all objects in the game world.
More info on how resources work can be found here: Resources explanation and here: My first: Resource |
To modify an existing resource, simply press the sidebar's edit button () or press "Open for Edit..." in the resource's right-click menu.
You'll get a notification as follows:
Identifying modded resources
A modded resource is marked grey in the content browser and has it's "Active" property set to "False".
To quickly find the modded version that is going to be active in-game, simply select "Go To Active Resource.." in the right-click menu.