Difference between revisions of "My first..."

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(Base elements)
(Full elements)
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=== [[My first: Character | Character]] (Coming Soon) ===
 
=== [[My first: Character | Character]] (Coming Soon) ===
=== [[My first: Terrain | Terrain]] (Coming Soon) ===
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=== [[My first: Terrain | Terrain]]===
 
=== [[Part 1: creating a new skill|Skill]] ===
 
=== [[Part 1: creating a new skill|Skill]] ===
 
=== [[My first: Character creation class | Character creation class]] ===
 
=== [[My first: Character creation class | Character creation class]] ===
 
=== [[My first: Character creation origin | Character creation origin]] ===
 
=== [[My first: Character creation origin | Character creation origin]] ===

Revision as of 14:07, 14 September 2017

Mods

Adventure

Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

Resource (Coming Soon)

Root template (Coming Soon)

Full elements

Item (Work in Progress)

Character (Coming Soon)

Terrain

Skill

Character creation class

Character creation origin