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File:DivinityEngine-thumbnail.png|link=The Divinity Engine 2|The Divinity Engine 2
== Technical Documentation ==
File:GameMaster-thumbnail.png|link=Game Master Mode|Game Master Mode
* [[Choice1]]
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== Step 1: New Project - What type of project do I need? ==
* [[Campaign]]
* [[You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]]
* [[Add-on]]
* [[You want to modify non-story parts of the existing campaign or another mod.]]
* [[Story mod]]
* [[You want to change or add to the Divinity Original Sin 2 story code.]]
== Step 2: Load or Create Level ==
* [[Choose Level]]
* [[Load an existing level in your project or in the campaign]]
* [[Create New Level]]
* [[A fresh start.]]
* [[But I don't want to create or change a level: choose Sandbox]]
* [[Choose sandbox if you want to work on treasure, stats, textures, models...]]
== Step 3: Now how do I... ==
* [[MOD THE MAIN CAMPAIGN]]
* [[Modding visuals]]
* [[Change icons of statuses, skills, NPCs...]]
* [[Add player icons to select from]]
* [[Change 3D models]]
* [[Change a texture]]
* [[Change the atmosphere (lighting etc)]]
* [[Change animations]]
* [[Change existing materials, or create and assign new materials]]
* [[Change visual fx]]
* [[Change Balancing]]
* [[Change enemy and NPC stats and gear]]
* [[Change enemy behaviour and known skills]]
* [[Change base stats of player characters]]
* [[Change presets and create new presets ("classes")]]
* [[Change player weapon and armour stats]]
* [[Change some exposed combat and gameplay variables]]
* [[Change the gold value of things]]
* [[Change what food and potions do]]
* [[Change crafting ingredients and results]]
* [[Change treasure settings of containers and characters]]
* [[Change trade inventories of characters]]
* [[Change magical properties of magic modifiers on generated items]]
* [[Change settings of magic generation of items]]
* [[Change some talent settings]]
* [[Change skill properties (e.g. damage, action points...)]]
* [[Change skill, crafting and item requirements; and talent requirements]]
* [[Change how statuses act and react]]
* [[Change some exposed surface settings]]
* [[Translate the game]]
* [[By using a loca kit, not the modding tool.]]
* [[Make one of those fancy camera-flies-through-the-level movies?]]
* [[Use splines!]]
* [[Change interactivity]]
* [[Change what items you can pick up and move]]
* [[Change what item tooltips are shown in the world]]
* [[Change how items behave when you destroy them]]
* [[Change, add, remove use actions on items]]
* [[Change text]]
* [[Add hints to the loading screen]]
* [[Change character names, item names and item descriptions]]
* [[Change contents of books]]
* [[Change dialogs]]
* [[Change journal entries]]
* [[Redecorate existing levels]]
* [[Move items and characters around]]
* [[Change the terrain]]
* [[Add books to the game]]
* [[Add keys to existing chests]]
* [[Add chests and containers to the game]]
* [[Add decorational items to the game]]
* [[Add weapons and armour to the game]]
* [[Change terrain]]
* [[Modify scripting]]
* [[Change story code]]
* [[Change behaviour script code]]
* [[ADD STUFF TO THE MAIN CAMPAIGN]]
== FAQ: Why can I not... ==
* [[Add talents to the game?]]
* [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]]
* [[Change all sounds in the game?]]
* [[We use Wwise and sounds have to be added and processed in Wwise.]]
* [[Mod the UI?]]
 
 
 
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Latest revision as of 20:57, 13 September 2017