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| [[File:dos2banner.jpg|center]]
| | <gallery mode=packed heights=550px> |
| | | File:DivinityEngine-thumbnail.png|link=The Divinity Engine 2|The Divinity Engine 2 |
| == Technical Documentation ==
| | File:GameMaster-thumbnail.png|link=Game Master Mode|Game Master Mode |
| * [[Choice1]]
| | </gallery> |
| | |
| == Step 1: New Project - What type of project do I need? ==
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| * [[Campaign]]
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| * [[You want to create an entire story, with levels and fights and dialogues, and a lot of scripting.]]
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| * [[Add-on]]
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| * [[You want to modify non-story parts of the existing campaign or another mod.]]
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| * [[Story mod]]
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| * [[You want to change or add to the Divinity Original Sin 2 story code.]]
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| == Step 2: Load or Create Level ==
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| * [[Choose Level]]
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| * [[Load an existing level in your project or in the campaign]]
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| * [[Create New Level]]
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| * [[A fresh start.]]
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| * [[But I don't want to create or change a level: choose Sandbox]]
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| * [[Choose sandbox if you want to work on treasure, stats, textures, models...]]
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| == Step 3: Now how do I... ==
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| * [[MOD THE MAIN CAMPAIGN]]
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| * [[Modding visuals]]
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| * [[Change icons of statuses, skills, NPCs...]]
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| * [[Add player icons to select from]]
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| * [[Change 3D models]]
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| * [[Change a texture]]
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| * [[Change the atmosphere (lighting etc)]]
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| * [[Change animations]]
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| * [[Change existing materials, or create and assign new materials]]
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| * [[Change visual fx]]
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| * [[Change Balancing]]
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| * [[Change enemy and NPC stats and gear]]
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| * [[Change enemy behaviour and known skills]]
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| * [[Change base stats of player characters]]
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| * [[Change presets and create new presets ("classes")]]
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| * [[Change player weapon and armour stats]]
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| * [[Change some exposed combat and gameplay variables]]
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| * [[Change the gold value of things]]
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| * [[Change what food and potions do]]
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| * [[Change crafting ingredients and results]]
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| * [[Change treasure settings of containers and characters]]
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| * [[Change trade inventories of characters]]
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| * [[Change magical properties of magic modifiers on generated items]]
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| * [[Change settings of magic generation of items]]
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| * [[Change some talent settings]]
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| * [[Change skill properties (e.g. damage, action points...)]]
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| * [[Change skill, crafting and item requirements; and talent requirements]]
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| * [[Change how statuses act and react]]
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| * [[Change some exposed surface settings]]
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| * [[Translate the game]]
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| * [[By using a loca kit, not the modding tool.]]
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| * [[Make one of those fancy camera-flies-through-the-level movies?]]
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| * [[Use splines!]]
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| * [[Change interactivity]]
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| * [[Change what items you can pick up and move]]
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| * [[Change what item tooltips are shown in the world]]
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| * [[Change how items behave when you destroy them]]
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| * [[Change, add, remove use actions on items]]
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| * [[Change text]]
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| * [[Add hints to the loading screen]]
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| * [[Change character names, item names and item descriptions]]
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| * [[Change contents of books]]
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| * [[Change dialogs]]
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| * [[Change journal entries]]
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| * [[Redecorate existing levels]]
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| * [[Move items and characters around]]
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| * [[Change the terrain]]
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| * [[Add books to the game]]
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| * [[Add keys to existing chests]]
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| * [[Add chests and containers to the game]]
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| * [[Add decorational items to the game]]
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| * [[Add weapons and armour to the game]]
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| * [[Change terrain]]
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| * [[Modify scripting]]
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| * [[Change story code]]
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| * [[Change behaviour script code]]
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| * [[ADD STUFF TO THE MAIN CAMPAIGN]]
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| == FAQ: Why can I not... ==
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| * [[Add talents to the game?]]
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| * [[Talents are coded in C++. They usually override or change the gameplay rules in such a unique way, that it's not viable to create reusable templates and make them data driven.]]
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| * [[Change all sounds in the game?]]
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| * [[We use Wwise and sounds have to be added and processed in Wwise.]]
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| * [[Mod the UI?]]
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| {| class="wikitable" style="width: 50%;"
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| | tables
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| | are | |
| |-
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| | style="width: 30%;"|
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| hard
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| | yes
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| |-
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| | FAQ
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| |}
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| {{category header|background-color=#E0E0E0|border-color=lightgray}}
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| {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}
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