Difference between revisions of "My first: Character creation origin"
From Divinity Engine Wiki
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=== Getting started === | === Getting started === | ||
+ | The Divinity Engine uses XML style file presets in order to load in the available classes during character creation. | ||
+ | This data driven approach allows us to define custom presets in character creation in the blink of an eye. | ||
+ | The first thing you need to know when creating your first character creation class is the location of the preset files. | ||
+ | You can find those located inside : YourMod/CharacterCreation/OriginPresets (If the directory doesn't exist, you can just create it yourself). | ||
+ | Once you find or create the directory inside of your mod. | ||
+ | Here's an already made template file so you can try it out for yourself: |
Revision as of 09:29, 13 September 2017
Getting started
The Divinity Engine uses XML style file presets in order to load in the available classes during character creation. This data driven approach allows us to define custom presets in character creation in the blink of an eye. The first thing you need to know when creating your first character creation class is the location of the preset files. You can find those located inside : YourMod/CharacterCreation/OriginPresets (If the directory doesn't exist, you can just create it yourself). Once you find or create the directory inside of your mod. Here's an already made template file so you can try it out for yourself: