Part 1: creating a new skill: Difference between revisions
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This article describes how to create a blank skill entry. To create a feature-complete skill based on an existing one, see [[Creating a skill based on an existing skill]]. If you have already created a skill, but don't know how to use it, see [[Creating a skill book|creating a skill book]]. | |||
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== Introduction == | == Introduction == | ||
Creating skills in your mod is easier than ever with our newly introduced tool, the [[Stats editor]]. | Creating skills in your mod is easier than ever with our newly introduced tool, the [[Stats editor]]. |
Revision as of 17:15, 11 September 2017
This article describes how to create a blank skill entry. To create a feature-complete skill based on an existing one, see Creating a skill based on an existing skill. If you have already created a skill, but don't know how to use it, see creating a skill book.
Introduction
Creating skills in your mod is easier than ever with our newly introduced tool, the Stats editor.
Creating a skill
Step 1: Opening the Stats Editor
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The Stats Editor button
First, we need to open up the stats editor. To do this, locate the "Stats Editor" button on the menu bar (under "Editors").
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Creating the Skill_Projectile document
Next, we need to create the Skill_Projectile stats document in our project. If the document already exists, you can skip this step. To open the document, expand the "SkillData" item and double click the "Skill_Projectile" item.
Step 2: Adding a projectile skill entry
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Creating a blank projectile skill entry
Finally, we create an entry in the Skill_Projectile document. You can add a new entry either by editing the empty row at the bottom or by clicking the [+] button at the top of the document.
The only two required fields are the "Name" which serves as a (unique) identifier for the skill, and the SkillType. The SkillType can simply be set to the name of the document (Projectile in our case).
See Also
Although adding a row to the stats document is all we need to create a new skill, our skill is far from ready to be used.
To create a complete and useable skill from scratch would require a lot of work. The skill itself needs an icon, casting animations, effects, and a projectile. It is therefor recommended that you create a skill based on an existing skill.
If you have already created created a new skill, one way to test is it by creating a skill book.