Difference between revisions of "Osiris/API/CharacterApplyRacePreset"
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===== Notes ===== | ===== Notes ===== | ||
* This routine was implemented for and tested with player character. | * This routine was implemented for and tested with player character. | ||
− | * All (default) race presets are stored in '''Data/Mods/Shared/CharacterCreation/RacePresets'''. Pass the file names in that directory without the ".lsx" extension as '''_Preset''' parameter. | + | * All (default) race presets are stored in '''Data/Mods/Shared/CharacterCreation/RacePresets'''. Pass the file names in that directory without the ".lsx" extension as '''_Preset''' parameter. |
+ | * See also [[RacePresets|Race Presets]] | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterApplyHenchmanPreset|CharacterApplyHenchmanPreset]] | * [[Osiris/API/CharacterApplyHenchmanPreset|CharacterApplyHenchmanPreset]] |
Revision as of 15:54, 26 August 2017
Full Definition(s)
- call CharacterApplyRacePreset([in](CHARACTERGUID)_Character, [in](STRING)_Preset)
Description
Changes the racial talents and racial skills, and the root template of _Char to those of _Preset (removing existing ones, and adding new ones). It also changes the player portrait to the default one for _Preset.
Notes
- This routine was implemented for and tested with player character.
- All (default) race presets are stored in Data/Mods/Shared/CharacterCreation/RacePresets. Pass the file names in that directory without the ".lsx" extension as _Preset parameter.
- See also Race Presets