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	<id>https://docs.larian.game/index.php?action=history&amp;feed=atom&amp;title=User%3ADerCapac%2FDefinitive_Edition%3A_Osiris_changes</id>
	<title>User:DerCapac/Definitive Edition: Osiris changes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://docs.larian.game/index.php?action=history&amp;feed=atom&amp;title=User%3ADerCapac%2FDefinitive_Edition%3A_Osiris_changes"/>
	<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;action=history"/>
	<updated>2026-05-12T23:45:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;diff=6358&amp;oldid=prev</id>
		<title>DerCapac at 22:38, 7 September 2018</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;diff=6358&amp;oldid=prev"/>
		<updated>2018-09-07T22:38:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:38, 7 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* event CharacterReservedUserIDChanged((CHARACTERGUID)_Character, (INTEGER)_OldUserID, (INTEGER)_NewUserID)&amp;lt;br&amp;gt;New parameter `_OldUserID`&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* event CharacterReservedUserIDChanged((CHARACTERGUID)_Character, (INTEGER)_OldUserID, (INTEGER)_NewUserID)&amp;lt;br&amp;gt;New parameter `_OldUserID`&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call TeleportTo((GUIDSTRING)_SourceObject, (GUIDSTRING)_TargetObject, (STRING)_Event, (INTEGER)_TeleportLinkedCharacters, (INTEGER)_ExcludePartyFollowers, (INTEGER)_LeaveCombat)&amp;lt;br&amp;gt;New parameter `_LeaveCombat`&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call TeleportTo((GUIDSTRING)_SourceObject, (GUIDSTRING)_TargetObject, (STRING)_Event, (INTEGER)_TeleportLinkedCharacters, (INTEGER)_ExcludePartyFollowers, (INTEGER)_LeaveCombat)&amp;lt;br&amp;gt;New parameter `_LeaveCombat`&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* query CharacterGetArmorPercentage([in](CHARACTERGUID)_Character, [out](REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* query CharacterGetArmorPercentage([in](CHARACTERGUID)_Character, [out](REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call CharacterSetArmorPercentage((CHARACTERGUID)_Character, (REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call CharacterSetArmorPercentage((CHARACTERGUID)_Character, (REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* query CharacterGetHitpointsPercentage([in](CHARACTERGUID)_Character, [out](REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* query CharacterGetHitpointsPercentage([in](CHARACTERGUID)_Character, [out](REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call CharacterSetHitpointsPercentage((CHARACTERGUID)_Character, (REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call CharacterSetHitpointsPercentage((CHARACTERGUID)_Character, (REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* query CharacterGetMagicArmorPercentage([in](CHARACTERGUID)_Character, [out](REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* query CharacterGetMagicArmorPercentage([in](CHARACTERGUID)_Character, [out](REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call CharacterSetMagicArmorPercentage((CHARACTERGUID)_Character, (REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no &lt;/del&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call CharacterSetMagicArmorPercentage((CHARACTERGUID)_Character, (REAL)_Percentage)&amp;lt;br&amp;gt;Parameter `_Percentage` is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;a real value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call ShowNotification((CHARACTERGUID)_Character, (STRING)_Text)&amp;lt;br&amp;gt;New parameter `_Character`&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* call ShowNotification((CHARACTERGUID)_Character, (STRING)_Text)&amp;lt;br&amp;gt;New parameter `_Character`&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DerCapac</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;diff=6357&amp;oldid=prev</id>
		<title>DerCapac at 22:28, 7 September 2018</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;diff=6357&amp;oldid=prev"/>
		<updated>2018-09-07T22:28:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;amp;diff=6357&amp;amp;oldid=6356&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>DerCapac</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;diff=6356&amp;oldid=prev</id>
		<title>DerCapac: Created page with &quot;# Definitive Edition: Osiris changes  ## Removed  - call CharacterLaunchIteratorAroundCharacter((CHARACTERGUID)\_Character, (REAL)\_Radius, (STRING)\_Event) - call NotifyGameP...&quot;</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=User:DerCapac/Definitive_Edition:_Osiris_changes&amp;diff=6356&amp;oldid=prev"/>
		<updated>2018-09-07T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;# Definitive Edition: Osiris changes  ## Removed  - call CharacterLaunchIteratorAroundCharacter((CHARACTERGUID)\_Character, (REAL)\_Radius, (STRING)\_Event) - call NotifyGameP...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Definitive Edition: Osiris changes&lt;br /&gt;
&lt;br /&gt;
## Removed&lt;br /&gt;
&lt;br /&gt;
- call CharacterLaunchIteratorAroundCharacter((CHARACTERGUID)\_Character, (REAL)\_Radius, (STRING)\_Event)&lt;br /&gt;
- call NotifyGameProgress((REAL)\_Progress)&lt;br /&gt;
&lt;br /&gt;
## Renamed&lt;br /&gt;
&lt;br /&gt;
- ~~call DialogAddCharacter((INTEGER)\_InstanceID, (CHARACTERGUID)\_Player)~~&lt;br /&gt;
  call DialogAddActor((INTEGER)\_InstanceID, (GUIDSTRING)\_Actor)&lt;br /&gt;
- ~~call DialogAddCharacterAt((INTEGER)\_InstanceID, (CHARACTERGUID)\_Player, (INTEGER)\_Index)~~&lt;br /&gt;
  call DialogAddActorAt((INTEGER)\_InstanceID, (GUIDSTRING)\_Actor, (INTEGER)\_Index)&lt;br /&gt;
- ~~event ItemTransformed((ITEMGUID)\_Item, (STRING)\_ItemTemplate)~~&lt;br /&gt;
  event ObjectTransformed((GUIDSTRING)\_Object, (GUIDSTRING)\_ToTemplate)&lt;br /&gt;
- ~~query DialogRemoveCharacter([in](INTEGER)\_InstanceID, [in](CHARACTERGUID)\_Player, [out](INTEGER)\_success)~~&lt;br /&gt;
  query DialogRemoveActorFromDialog([in](INTEGER)\_InstanceID, [in](GUIDSTRING)\_Actor, [out](INTEGER)\_success)&lt;br /&gt;
- ~~event DLCUnlocked((INTEGER)\_DLCId)~~&lt;br /&gt;
  event DLCUpdated((STRING)\_DLCName, (INTEGER)\_UserID, (INTEGER)\_Installed)&lt;br /&gt;
&lt;br /&gt;
## Changed&lt;br /&gt;
&lt;br /&gt;
- query CrimeIsAnyNPCGoingToReact([in](GUIDSTRING)\_Criminal, [in](STRING)\_CrimeType, [in](GUIDSTRING)\_Victim, [in](REAL)\_X, [in](REAL)\_Y, [in](REAL)\_Z, [out](INTEGER)\_Bool)  &lt;br /&gt;
  New parameter `_Victim`&lt;br /&gt;
- event CharacterUsedSkill((CHARACTERGUID)\_Character, (STRING)\_Skill, (STRING)\_SkillType, (STRING)\_SkillElement)  &lt;br /&gt;
  New parameter `_SkillElement`&lt;br /&gt;
- event CharacterUsedSkillAtPosition((CHARACTERGUID)\_Character, (REAL)\_X, (REAL)\_Y, (REAL)\_Z, (STRING)\_Skill, (STRING)\_SkillType, (STRING)\_SkillElement)  &lt;br /&gt;
  New parameter `_SkillElement`&lt;br /&gt;
- event CharacterUsedSkillInTrigger((CHARACTERGUID)\_Character, (STRING)\_Skill, (STRING)\_SkillType, (STRING)\_SkillElement, (TRIGGERGUID)\_Trigger)  &lt;br /&gt;
  New parameter `_SkillElement`&lt;br /&gt;
- event CharacterUsedSkillOnTarget((CHARACTERGUID)\_Character, (GUIDSTRING)\_Target, (STRING)\_Skill, (STRING)\_SkillType, (STRING)\_SkillElement)  &lt;br /&gt;
  New parameter `_SkillElement`&lt;br /&gt;
- event CharacterUsedSkillOnZoneWithTarget((CHARACTERGUID)\_Character, (GUIDSTRING)\_Target, (STRING)\_Skill, (STRING)\_SkillType, (STRING)\_SkillElement)  &lt;br /&gt;
  New parameter `_SkillElement`&lt;br /&gt;
- event SkillCast((CHARACTERGUID)\_Character, (STRING)\_Skill, (STRING)\_SkillType, (STRING)\_SkillElement)  &lt;br /&gt;
  New parameter `_SkillElement`&lt;br /&gt;
- event CharacterReservedUserIDChanged((CHARACTERGUID)\_Character, (INTEGER)\_OldUserID, (INTEGER)\_NewUserID)&lt;br /&gt;
  New parameter `_OldUserID`&lt;br /&gt;
- call TeleportTo((GUIDSTRING)\_SourceObject, (GUIDSTRING)\_TargetObject, (STRING)\_Event, (INTEGER)\_TeleportLinkedCharacters, (INTEGER)\_ExcludePartyFollowers, (INTEGER)\_LeaveCombat)&lt;br /&gt;
  New parameter `_LeaveCombat`&lt;br /&gt;
- query CharacterGetArmorPercentage([in](CHARACTERGUID)\_Character, [out](REAL)\_Percentage)&lt;br /&gt;
  Parameter `_Percentage` is no a real value&lt;br /&gt;
- call CharacterSetArmorPercentage((CHARACTERGUID)\_Character, (REAL)\_Percentage)&lt;br /&gt;
  Parameter `_Percentage` is no a real value&lt;br /&gt;
- query CharacterGetHitpointsPercentage([in](CHARACTERGUID)\_Character, [out](REAL)\_Percentage)&lt;br /&gt;
  Parameter `_Percentage` is no a real value&lt;br /&gt;
- call CharacterSetHitpointsPercentage((CHARACTERGUID)\_Character, (REAL)\_Percentage)&lt;br /&gt;
  Parameter `_Percentage` is no a real value&lt;br /&gt;
- query CharacterGetMagicArmorPercentage([in](CHARACTERGUID)\_Character, [out](REAL)\_Percentage)&lt;br /&gt;
  Parameter `_Percentage` is no a real value&lt;br /&gt;
- call CharacterSetMagicArmorPercentage((CHARACTERGUID)\_Character, (REAL)\_Percentage)&lt;br /&gt;
  Parameter `_Percentage` is no a real value&lt;br /&gt;
- call ShowNotification((CHARACTERGUID)\_Character, (STRING)\_Text)&lt;br /&gt;
  New parameter `_Character`&lt;br /&gt;
&lt;br /&gt;
## New&lt;br /&gt;
&lt;br /&gt;
### Combat&lt;br /&gt;
&lt;br /&gt;
- call CreateProjectileStrikeAt((GUIDSTRING)\_Target, (STRING)\_SkillID, (INTEGER)\_CasterLevel)&lt;br /&gt;
- call CreateProjectileStrikeAtPosition((REAL)\_X, (REAL)\_Y, (REAL)\_Z, (STRING)\_SkillID, (INTEGER)\_CasterLevel)&lt;br /&gt;
- event OnMutatorEnabledAtTurn((STRING)\_Mutator, (INTEGER)\_Turn)&lt;br /&gt;
&lt;br /&gt;
### Stats&lt;br /&gt;
&lt;br /&gt;
- query AttributeGetDifficultyLevelMappedValue([in](STRING)\_Difficulty, [in](INTEGER)\_Level, [out](INTEGER)\_AttributeValue)&lt;br /&gt;
- event CharacterBaseAbilityChanged((CHARACTERGUID)\_Character, (STRING)\_Ability, (INTEGER)\_OldBaseValue, (INTEGER)\_NewBaseValue)&lt;br /&gt;
&lt;br /&gt;
### Death&lt;br /&gt;
&lt;br /&gt;
- event CharacterPrecogDying((CHARACTERGUID)\_Character)&lt;br /&gt;
&lt;br /&gt;
### Transform&lt;br /&gt;
&lt;br /&gt;
- call CharacterCloneSkillsTo((CHARACTERGUID)\_From, (CHARACTERGUID)\_To, (INTEGER)\_MemorizedOnly)&lt;br /&gt;
- call CharacterTransformFromCharacter((CHARACTERGUID)\_Target, (CHARACTERGUID)\_Source, (INTEGER)\_ReplaceScripts, (INTEGER)\_ReplaceScale, (INTEGER)\_ReplaceStats, (INTEGER)\_ReplaceEquipment, (INTEGER)\_ReplaceSkills, (INTEGER)\_UseCustomLooks, (INTEGER)\_ReleasePlayerData)&lt;br /&gt;
&lt;br /&gt;
### Items&lt;br /&gt;
&lt;br /&gt;
- query ItemGetUseRemotely([in](ITEMGUID)\_Item, [out](INTEGER)\_bool)&lt;br /&gt;
- query ItemIsDestructible([in](ITEMGUID)\_Item, [out](INTEGER)\_Bool)&lt;br /&gt;
- call ItemSetUseRemotely((ITEMGUID)\_Item, (INTEGER)\_bool)&lt;br /&gt;
&lt;br /&gt;
### On Stage&lt;br /&gt;
&lt;br /&gt;
- event OnStageChanged((GUIDSTRING)\_Object, (INTEGER)\_Bool)&lt;br /&gt;
&lt;br /&gt;
### Position&lt;br /&gt;
&lt;br /&gt;
- query FindValidPosition([in](REAL)\_SourceX, [in](REAL)\_SourceY, [in](REAL)\_SourceZ, [in](REAL)\_Radius, [in](GUIDSTRING)\_Object, [out](REAL)\_ValidPositionX, [out](REAL)\_ValidPositionY,&lt;br /&gt;
  [out](REAL)\_ValidPositionZ)&lt;br /&gt;
- query GetWorldTransformFromLocal([in](GUIDSTRING)\_Object, [in](REAL)\_LocX, [in](REAL)\_LocY, [in](REAL)\_LocZ, [in](REAL)\_LocRotX, [in](REAL)\_LocRotY, [in](REAL)\_LocRotZ, [out](REAL)\_WorldX,&lt;br /&gt;
  [out](REAL)\_WorldY, [out](REAL)\_WorldZ, [out](REAL)\_WorldRotX, [out](REAL)\_WorldRotY, [out](REAL)\_WorldRotZ)&lt;br /&gt;
- query HasLineOfSight([in](GUIDSTRING)\_Source, [in](GUIDSTRING)\_Target, [out](INTEGER)\_Bool)&lt;br /&gt;
&lt;br /&gt;
### Iterators&lt;br /&gt;
&lt;br /&gt;
- call CharacterLaunchIteratorAroundObject((GUIDSTRING)\_Center, (REAL)\_Radius, (STRING)\_Event)&lt;br /&gt;
- call CharacterLaunchOsirisOnlyIterator((STRING)\_Event)&lt;br /&gt;
&lt;br /&gt;
### Sound&lt;br /&gt;
&lt;br /&gt;
- call CharacterPlayHUDSoundResource((CHARACTERGUID)\_Character, (GUIDSTRING)\_SoundResource)&lt;br /&gt;
- call PlaySoundResource((GUIDSTRING)\_Object, (GUIDSTRING)\_SoundResource)&lt;br /&gt;
&lt;br /&gt;
### Effects&lt;br /&gt;
&lt;br /&gt;
- query PlayLoopEffectAtPosition([in](STRING)\_FxName, [in](REAL)\_X, [in](REAL)\_Y, [in](REAL)\_Z, [out](INTEGER64)\_FxHandle)&lt;br /&gt;
- query PlayScaledLoopEffectAtPosition([in](STRING)\_FxName, [in](REAL)\_Scale, [in](REAL)\_X, [in](REAL)\_Y, [in](REAL)\_Z, [out](INTEGER64)\_FxHandle)&lt;br /&gt;
&lt;br /&gt;
### Surfaces&lt;br /&gt;
&lt;br /&gt;
- call RemoveSurfaceLayer((GUIDSTRING)\_Source, (INTEGER)\_SurfaceLayer, (REAL)\_Radius)&lt;br /&gt;
- call RemoveSurfaceLayerAtPosition((REAL)\_x, (REAL)\_Y, (REAL)\_Z, (INTEGER)\_SurfaceLayer, (REAL)\_Radius)&lt;br /&gt;
&lt;br /&gt;
### Camera&lt;br /&gt;
&lt;br /&gt;
- call SetSelectorCameraMode((CHARACTERGUID)\_Character, (INTEGER)\_Bool)&lt;br /&gt;
&lt;br /&gt;
### Crimes&lt;br /&gt;
&lt;br /&gt;
- query CharacterCanIgnoreActiveCrimes([in](CHARACTERGUID)\_Character, [out](INTEGER)\_Bool)&lt;br /&gt;
- query CharacterCanReactToCrime([in](CHARACTERGUID)\_Character, [in](STRING)\_CrimeType, [out](INTEGER)\_Bool)&lt;br /&gt;
- query CharacterIgnoreActiveCrimes([in](CHARACTERGUID)\_Character, [out](INTEGER)\_Bool)&lt;br /&gt;
- event CharacterStoppedLockpickingItem((CHARACTERGUID)\_Character, (ITEMGUID)\_Item)&lt;br /&gt;
- query DialogIsCrimeDialog([in](INTEGER)\_InstanceID, [out](INTEGER)\_IsCrimeDialog)&lt;br /&gt;
&lt;br /&gt;
### Recipes&lt;br /&gt;
&lt;br /&gt;
- query CharacterHasRecipeUnlocked([in](CHARACTERGUID)\_Character, [in](STRING)\_RecipeID, [out](INTEGER)\_Bool)&lt;br /&gt;
- event CharacterUnlockedRecipe((CHARACTERGUID)\_Character, (STRING)\_Recipe)&lt;br /&gt;
&lt;br /&gt;
### Quest&lt;br /&gt;
&lt;br /&gt;
- call CloseJournalMystery((CHARACTERGUID)\_Character, (STRING)\_MysteryID)&lt;br /&gt;
- call MapMarkerChangeLevel((STRING)\_MarkerID, (STRING)\_NewRegionID)&lt;br /&gt;
- event MysteryUnlocked((CHARACTERGUID)\_Character, (STRING)\_MysteryID)&lt;br /&gt;
- call QuestAddSubquest((CHARACTERGUID)\_Character, (STRING)\_SubquestID, (STRING)\_ParentQuestID)&lt;br /&gt;
- query QuestIsMysteryEntry([in](STRING)\_QuestID, [in](STRING)\_StateID, [out](INTEGER)\_Bool)&lt;br /&gt;
- query QuestIsSubquestEntry([in](STRING)\_QuestID, [in](STRING)\_StateID, [out](INTEGER)\_Bool)&lt;br /&gt;
- call UnlockJournalMystery((CHARACTERGUID)\_Character, (STRING)\_MysteryID)&lt;br /&gt;
&lt;br /&gt;
### Arena&lt;br /&gt;
&lt;br /&gt;
- call SendArenaNotification((INTEGER)\_NotificationType, (STRING)\_StringParam, (INTEGER)\_InNumberOfRounds)&lt;br /&gt;
&lt;br /&gt;
### UI&lt;br /&gt;
&lt;br /&gt;
- event MessageBoxChoiceClosed((CHARACTERGUID)\_Character, (STRING)\_Message, (STRING)\_ResultChoice)&lt;br /&gt;
- event MessageBoxYesNoClosed((CHARACTERGUID)\_Character, (STRING)\_Message, (INTEGER)\_Result)&lt;br /&gt;
- call OpenMessageBoxChoice((CHARACTERGUID)\_Character, (STRING)\_Message, (STRING)\_Choice_1, (STRING)\_Choice_2)&lt;br /&gt;
- call OpenMessageBoxYesNo((CHARACTERGUID)\_Character, (STRING)\_Message)&lt;br /&gt;
&lt;br /&gt;
### Internal&lt;br /&gt;
&lt;br /&gt;
- call AddFeedbackString((CHARACTERGUID)\_Character, (STRING)\_Location, (STRING)\_Question, (STRING)\_Answer)&lt;br /&gt;
- call SaveFeedback()&lt;br /&gt;
- call SonyRealtimeMultiplayerEvent((CHARACTERGUID)\_Character, (STRING)\_EventName)&lt;/div&gt;</summary>
		<author><name>DerCapac</name></author>
	</entry>
</feed>