<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://docs.larian.game/index.php?action=history&amp;feed=atom&amp;title=Standard_Character_Animations</id>
	<title>Standard Character Animations - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://docs.larian.game/index.php?action=history&amp;feed=atom&amp;title=Standard_Character_Animations"/>
	<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;action=history"/>
	<updated>2026-05-13T03:54:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=5896&amp;oldid=prev</id>
		<title>Tinkerer: Added Distressed_01 animation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=5896&amp;oldid=prev"/>
		<updated>2018-05-08T07:42:25Z</updated>

		<summary type="html">&lt;p&gt;Added Distressed_01 animation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:42, 8 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l109&quot;&gt;Line 109:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Detonate_01||||x||||||||||||||||||||||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Detonate_01||||x||||||||||||||||||||||||||||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|||Distressed_01||||||||||||||||||||||||||||x||||&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Dust_Off_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Dust_Off_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=4444&amp;oldid=prev</id>
		<title>Tinkerer at 07:46, 29 November 2017</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=4444&amp;oldid=prev"/>
		<updated>2017-11-29T07:46:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:46, 29 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l472&quot;&gt;Line 472:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 472:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||stillmental||||x||x||||x||x||||x||x||||x||x||||x||||Loop animation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||stillmental||||x||x||||x||x||||x||x||||x||x||||x||||Loop animation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||knockdown_loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||knockdown_loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loop animation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||use_craft||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||use_craft||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3972&amp;oldid=prev</id>
		<title>Tinkerer at 17:46, 15 October 2017</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3972&amp;oldid=prev"/>
		<updated>2017-10-15T17:46:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:46, 15 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l398&quot;&gt;Line 398:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 398:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_01_Loop||||x||||||||||||||||||||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_01_Loop||||x||||||||||||||||||||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_02_Loop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(dead)&lt;/del&gt;||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_02_Loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(dead)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_03_Loop||||x||||||||||||||||||||||||||||(alive &amp;amp; kicking by the neck)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_03_Loop||||x||||||||||||||||||||||||||||(alive &amp;amp; kicking by the neck)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_04_Loop &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(tied up and alive)&lt;/del&gt;||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Hung_04_Loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(tied up and alive)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Injured_01_Loop||||x||||||||||||x||||||||||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||Injured_01_Loop||||x||||||||||||x||||||||||||||||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3971&amp;oldid=prev</id>
		<title>Tinkerer: cower is also a looping animation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3971&amp;oldid=prev"/>
		<updated>2017-10-15T17:46:02Z</updated>

		<summary type="html">&lt;p&gt;cower is also a looping animation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:46, 15 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l460&quot;&gt;Line 460:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 460:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Non-Custom Animation Useable by Script&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Non-Custom Animation Useable by Script&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||cower||||x||x||||x||x||||x||x||||x||x||||x||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||cower||||x||x||||x||x||||x||x||||x||x||||x||||&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loop animation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||use_inspect||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|||use_inspect||||x||x||||x||x||||x||x||||x||x||||||||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3914&amp;oldid=prev</id>
		<title>Tinkerer: improve wording about using statuses rather than animations</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3914&amp;oldid=prev"/>
		<updated>2017-10-14T19:12:15Z</updated>

		<summary type="html">&lt;p&gt;improve wording about using statuses rather than animations&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 14 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* several are tied to statuses and it is preferable to activate them that way. E.g. there are &quot;ill&quot; variants of sitting, standing and lying, but those are used automatically when a character with the DISEASED status sits/stands/lies down. For gameplay reasons, it is generally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preferable &lt;/del&gt;to use the status instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* several are tied to statuses and it is preferable to activate them that way. E.g. there are &quot;ill&quot; variants of sitting, standing and lying, but those are used automatically when a character with the DISEASED status sits/stands/lies down. For gameplay reasons, it is generally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better &lt;/ins&gt;to use the status instead&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as it will make it clear to the player why the character is acting that way and it will switch seamlessly to the right animation as the character e.g. gets up from sitting&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* several are tied to attacking using various weapons. Use the Osiris API [[Osiris/API/PlayAnimation|CharacterAttack]] or behaviour script API [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterAttack]] to trigger the correct version depending on the current weapon equipped by the character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* several are tied to attacking using various weapons. Use the Osiris API [[Osiris/API/PlayAnimation|CharacterAttack]] or behaviour script API [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterAttack]] to trigger the correct version depending on the current weapon equipped by the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* several are tied to spell casting. These still have to be added to the table below. The are supported for all standard races, but not for children. You can find a list of these in the Osiris goal &amp;quot;_Global_CharacterAnimations&amp;quot; of the shared mod. The second string of every &amp;quot;DB_GLO_CharacterAnimation&amp;quot; entry in that file is an animation name.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* several are tied to spell casting. These still have to be added to the table below. The are supported for all standard races, but not for children. You can find a list of these in the Osiris goal &amp;quot;_Global_CharacterAnimations&amp;quot; of the shared mod. The second string of every &amp;quot;DB_GLO_CharacterAnimation&amp;quot; entry in that file is an animation name.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3913&amp;oldid=prev</id>
		<title>Tinkerer: clarify sit/lie animation usage</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3913&amp;oldid=prev"/>
		<updated>2017-10-14T19:10:38Z</updated>

		<summary type="html">&lt;p&gt;clarify sit/lie animation usage&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:10, 14 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Important things to keep in mind:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Important things to keep in mind:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do not directly play sitting/lying animations, that won't work. You can only play these animations on characters that are already sitting/lying. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only do this &lt;/del&gt;by making &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/del&gt;use items that have a sit resp. lie &quot;socket&quot; and action associated with them, such as chairs resp. beds. See e.g. [[How to make an NPC sit]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Do not directly play sitting/lying animations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on characters that are still standing&lt;/ins&gt;, that won't work. You can only play these animations on characters that are already sitting/lying. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Making characters sit/lie &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be done &lt;/ins&gt;by making &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;use items that have a sit resp. lie &quot;socket&quot; and action associated with them, such as chairs resp. beds. See e.g. [[How to make an NPC sit]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3875&amp;oldid=prev</id>
		<title>Tinkerer: Explain lying/sitting animation limitations</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3875&amp;oldid=prev"/>
		<updated>2017-10-14T13:16:31Z</updated>

		<summary type="html">&lt;p&gt;Explain lying/sitting animation limitations&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:16, 14 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls. They are the [[Visual_resource_panel|&amp;quot;simple names&amp;quot;]] of the available animations for the player races. Undead and living characters use the same animations. Eternals use the human animations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls. They are the [[Visual_resource_panel|&amp;quot;simple names&amp;quot;]] of the available animations for the player races. Undead and living characters use the same animations. Eternals use the human animations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Looping animations must be played as &lt;/del&gt;an animation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;override&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-looping &lt;/del&gt;animations &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular &lt;/del&gt;animation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The columns with &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;x&quot; indicate that the &lt;/ins&gt;animation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been at least &quot;blocked out&quot; for this gender/race combination&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in most cases has already been polished as well (some animations still need a final polish step). This means that you can use the &lt;/ins&gt;animations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for these cases. In other cases, the animation may either fallback to another animation, not do anything all, or play &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stub animation that looks completely ridiculous. It depends on the [[Visual_resource_panel|&lt;/ins&gt;animation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waterfall]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The columns with &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;x&quot; indicate that the &lt;/del&gt;animation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been at least &quot;blocked out&quot; for this gender/race combination&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in most cases has already been polished &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well (some animations still need &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final polish step)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the &lt;/del&gt;animations &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for these cases&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other cases, the animation may either fallback to another animation, not &lt;/del&gt;do &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anything all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or play a stub animation that looks completely ridiculous&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It depends on the &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Visual_resource_panel|animation waterfall&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Important things to keep in mind:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Looping animations must be played as &lt;/ins&gt;an animation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;override&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-looping animations &lt;/ins&gt;as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular animation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Do not directly play sitting/lying animations, &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won't work. You &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only play these &lt;/ins&gt;animations &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on characters that are already sitting/lying&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can only &lt;/ins&gt;do &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this by making characters use items that have a sit resp. lie &quot;socket&quot; and action associated with them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as chairs resp. beds. See e.g&lt;/ins&gt;. [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How to make an NPC sit&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3873&amp;oldid=prev</id>
		<title>Tinkerer: Explain simple names</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3873&amp;oldid=prev"/>
		<updated>2017-10-14T13:10:39Z</updated>

		<summary type="html">&lt;p&gt;Explain simple names&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:10, 14 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They are the [[Visual_resource_panel|&quot;simple names&quot;]] of the available animations for the player races. Undead and living characters use the same animations. Eternals use the human animations&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3872&amp;oldid=prev</id>
		<title>Tinkerer: Refer animation waterfall</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3872&amp;oldid=prev"/>
		<updated>2017-10-14T13:09:08Z</updated>

		<summary type="html">&lt;p&gt;Refer animation waterfall&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:09, 14 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The columns with an &quot;x&quot; indicate that the animation has been at least &quot;blocked out&quot; for this gender/race combination, and in most cases has already been polished as well (some animations still need a final polish step). This means that you can use the animations for these cases. In other cases, the animation may either fallback to another animation, not do anything all, or play a stub animation that looks completely ridiculous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The columns with an &quot;x&quot; indicate that the animation has been at least &quot;blocked out&quot; for this gender/race combination, and in most cases has already been polished as well (some animations still need a final polish step). This means that you can use the animations for these cases. In other cases, the animation may either fallback to another animation, not do anything all, or play a stub animation that looks completely ridiculous&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It depends on the [[Visual_resource_panel|animation waterfall]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are more animations than the ones below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3871&amp;oldid=prev</id>
		<title>Tinkerer: Added a list of available character animations and their simple names</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Standard_Character_Animations&amp;diff=3871&amp;oldid=prev"/>
		<updated>2017-10-14T13:08:02Z</updated>

		<summary type="html">&lt;p&gt;Added a list of available character animations and their simple names&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page lists recognised animation names that you can pass to [[Osiris/API/PlayAnimation|PlayAnimation]] and [[Osiris/API/SetAnimationOverride|SetAnimationOverride]] Osiris calls, and to the [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterPlayAnimation and CharacterSetAnimationOverride]] behaviour script calls.&lt;br /&gt;
&lt;br /&gt;
Looping animations must be played as an animation override, non-looping animations as a regular animation.&lt;br /&gt;
&lt;br /&gt;
The columns with an &amp;quot;x&amp;quot; indicate that the animation has been at least &amp;quot;blocked out&amp;quot; for this gender/race combination, and in most cases has already been polished as well (some animations still need a final polish step). This means that you can use the animations for these cases. In other cases, the animation may either fallback to another animation, not do anything all, or play a stub animation that looks completely ridiculous.&lt;br /&gt;
&lt;br /&gt;
There are more animations than the ones below:&lt;br /&gt;
* several are tied to statuses and it is preferable to activate them that way. E.g. there are &amp;quot;ill&amp;quot; variants of sitting, standing and lying, but those are used automatically when a character with the DISEASED status sits/stands/lies down. For gameplay reasons, it is generally preferable to use the status instead.&lt;br /&gt;
* several are tied to attacking using various weapons. Use the Osiris API [[Osiris/API/PlayAnimation|CharacterAttack]] or behaviour script API [[Character_and_Item_Script_Triggers,_Calls,_and_Queries|CharacterAttack]] to trigger the correct version depending on the current weapon equipped by the character.&lt;br /&gt;
* several are tied to spell casting. These still have to be added to the table below. The are supported for all standard races, but not for children. You can find a list of these in the Osiris goal &amp;quot;_Global_CharacterAnimations&amp;quot; of the shared mod. The second string of every &amp;quot;DB_GLO_CharacterAnimation&amp;quot; entry in that file is an animation name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
!Customs from Still to Still&lt;br /&gt;
|-&lt;br /&gt;
|||Activate_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Annoyed_01||||x||x||||x||||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;character&amp;gt;_Custom_&amp;lt;name&amp;gt;||Attention_01||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Attention_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Attention_03||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Attentive_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Beg_01||||||||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||BehindBars_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||BehindBars_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bellringer_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Blacksmith_01||||x||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Blacksmith_02||||x||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bored_01||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bored_02||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bored_03||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bow_01||||||x||||||||||||||||x||x||||||||Using Bow_03 for the moment (Human female)&lt;br /&gt;
|-&lt;br /&gt;
|||Bow_02||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bow_03||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bow_04||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Bow_05||||||||||||x||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cast_Ritual_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Check_Neck_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cheer_01||||x||x||||x||x||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cheer_02||||x||x||||x||x||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cheer_03||||x||x||||x||x||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Chicken_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Chicken_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Chicken_03||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
|||Chicken_Idle_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Chuckle_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Chuckle_02||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Clap_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Clap_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Clap_03||||||||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Clap_04||||x||x||||||||||||||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Clean_Floor_01 (mop with water)||||x||||||x||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Clean_Floor_02 (with broom)||||x||||||x||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cooking_01||||x||x||||||x||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cower_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Cower_02||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Crying_01||||x||x||||x||||||||x||||||||||x||||&lt;br /&gt;
|-&lt;br /&gt;
|||Curtsey_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Dance_01||||x||x||||x||x||||x||x||||x||x||||x||||&lt;br /&gt;
|-&lt;br /&gt;
|||Depressed_01||||x||x||||x||||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Detonate_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Dust_Off_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Forward_01||||x||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Forward_02||||x||x||||||||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_High_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_High_02||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Low_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Low_02||||x||x||||x||x||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Low_03||||x||x||||||||||x||||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Use_01||||||||||x||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fidget_Use_02||||||||||x||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Flex_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Flirt_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Fumble_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Guitarsmash_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
|||Halt_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Ignore_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Intimidate_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Intimidate_02||||||||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Kiss_01||||||||||||||||||||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Kneel_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Kneel_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Laugh_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Laugh_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Listen_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||LoadingCart_01||||x||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Down_Long_01||||x||x||||x||x||||x||||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Down_Short_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Left_Long_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Left_Short_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Right_Long_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Right_Short_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Up_Long_01||||||||||x||x||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Up_Short_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Look_Up_Short_02||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Mindcontrol_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Mine_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
|||No_01||||||x||||x||||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||No_02||||x||x||||||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||No_03||||x||x||||||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||No_04||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||No_05||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||No_06||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Perform_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Perform_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Perform_03||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Pickpocket_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Play_Lute_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Point_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Potion_Rub_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Pray_01||||x||x||||x||x||||x||x||||x||x||||x||||&lt;br /&gt;
|-&lt;br /&gt;
|||Pst_01||||||||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Pst_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Pst_03||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Pst_04||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Stand_Read_01||||x||||||x||x||||x||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Repair_01||||x||x||||||||||x||x||||x||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Revolt_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Revolt_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_01 (military)||||x||x||||||x||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_03||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_04||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_05||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_06||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Salute_07 (casual)||||x||||||||||||||||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Search_Book_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Shout_01||||||x||||||||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Shrug_01||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sigh_01||||x||x||||x||||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sooth_01||||||||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sow_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Surprise_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Surprise_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Tapping_Beer_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Tapping_Beer_02||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Taunt_01||||||||||||||||||||||x||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Taunt_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Teleport_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Think_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Think_02||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Throw_Away_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Throw_Up_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Throw_Water_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Tired_01||||x||x||||x||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Trader_01||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Trader_02||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Trader_03||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
|||Victory_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Victory_02||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Warm_Hands_01||||||||||x||x||||||||||x||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Wave_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Wave_02||||x||x||||||||||||||||||||||x||||&lt;br /&gt;
|-&lt;br /&gt;
|||Wave_03||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Whistle_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Wipe_Table_01||||x||x||||x||x||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Worship_01||||x||x||||x||||||x||x||||x||x||||x||||&lt;br /&gt;
|-&lt;br /&gt;
|||Write_01||||x||||||x||x||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Yawn_01||||x||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Yes_01||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Yes_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Yes_03||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Yes_04||||x||x||||x||x||||||x||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Yes_05||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!Customs from Sit to Sit&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Angry_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Annoyed_01||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;character&amp;gt;_Custom_Sit_&amp;lt;name&amp;gt;||Sit_Bored_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Bored_02||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Chuckle_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Cough_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Drink_01||||x||x||||x||x||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Laugh_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Laugh_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Look_Left_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Look_Right_01||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_No_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_No_02||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Praise_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Pray_01||||x||x||||x||x||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Read_01||||x||x||||x||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Reject_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Salute_01||||||||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Sigh_01||||||x||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Sneeze_01||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Surprise_01||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Tired_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Yes_01||||||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
!Customs Self Loopings&lt;br /&gt;
|-&lt;br /&gt;
|||BarStand_01_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Chained_01_Loop||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;character&amp;gt;_Custom_&amp;lt;name&amp;gt;_Loop||Cower_03_Loop||||||||||||x||||x||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Crucified_01_Loop||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Dance_02_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Dig_01_Loop||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Execution_01_Loop||||x||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Guard_SH_01_Loop||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Guard_Pole_01_Loop||||||||||||||||x||||||||||||||||Human female changed to SH instead of Pole&lt;br /&gt;
|-&lt;br /&gt;
|||Hung_01_Loop||||x||||||||||||||||||||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Hung_02_Loop (dead)||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Hung_03_Loop||||x||||||||||||||||||||||||||||(alive &amp;amp; kicking by the neck)&lt;br /&gt;
|-&lt;br /&gt;
|||Hung_04_Loop (tied up and alive)||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Injured_01_Loop||||x||||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Insane_01_Loop||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Kneel_01_Loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Lie_Tied_Up_01_Loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Lie_Tied_Up_01_End||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Play_Lute_02_Loop||||||x||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Rake_01_Loop||||x||x||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sing_01_Loop||||x||x||||||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Search_Book_01_Loop||||x||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sad_01_Loop||||||x||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Crying_01_Loop||||||||||||||||||x||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Read_02_Loop (neutral)||||x||x||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Read_03_Loop (funny)||||x||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Read_04_Loop (annoyed)||||x||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Read_05_Loop (agree)||||x||||||x||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Sleep_01_Loop||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Sleep_02_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sit_Write_01_Loop||||x||x||||x||||||x||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Sow_01_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Stand_Drink_01_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Stand_Drink_02_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Stand_Read_01_Loop||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Stare_01_Loop||||x||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Tied_Up_01_Loop||||||x||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Training_2HS_01_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||Training_Bow_01_Loop||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
!||Custom Animation Name||||Human Male||Human Female||||Elven Male||Elven Female||||Dwarven Male||Dwarven Female||||Lizard Male||Lizard Female||||Human Child||||Comments&lt;br /&gt;
|-&lt;br /&gt;
!Non-Custom Animation Useable by Script&lt;br /&gt;
|-&lt;br /&gt;
|||cower||||x||x||||x||x||||x||x||||x||x||||x||||&lt;br /&gt;
|-&lt;br /&gt;
|||use_inspect||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||use_activate||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||use_dig||||x||||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||stilldrunk||||x||x||||x||x||||x||x||||x||x||||||||Loop animation&lt;br /&gt;
|-&lt;br /&gt;
|||stillmental||||x||x||||x||x||||x||x||||x||x||||x||||Loop animation&lt;br /&gt;
|-&lt;br /&gt;
|||knockdown_loop||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||use_craft||||x||x||||x||x||||x||x||||x||x||||||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tinkerer</name></author>
	</entry>
</feed>