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	<title>Osiris/API/CharacterAppearAtPositionOutOfSightTo - Revision history</title>
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	<updated>2026-04-17T20:10:19Z</updated>
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		<id>https://docs.larian.game/index.php?title=Osiris/API/CharacterAppearAtPositionOutOfSightTo&amp;diff=5712&amp;oldid=prev</id>
		<title>Tinkerer: Documented CharacterAppearAtPositionOutOfSightTo</title>
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		<updated>2018-02-22T20:02:46Z</updated>

		<summary type="html">&lt;p&gt;Documented CharacterAppearAtPositionOutOfSightTo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===== Full Definition(s) =====&lt;br /&gt;
* call  '''CharacterAppearAtPositionOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(INTEGER)'''''_Angle''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')&lt;br /&gt;
===== Description =====&lt;br /&gt;
Same as [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]], except that instead of specifying a target from which '''_Character''' should appear out of sight, an absolute position is specified through the '''_X''', '''_Y''' and '''_Z''' parameters.&lt;br /&gt;
===== Notes =====&lt;br /&gt;
* Getting the angle right is hard and error-prone. If possible, use [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]] instead.&lt;br /&gt;
===== See Also =====&lt;br /&gt;
* [[Osiris/API/CharacterAppear|CharacterAppear]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]&lt;br /&gt;
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]&lt;br /&gt;
* [[Osiris/API/SetOnStage|SetOnStage]]&lt;br /&gt;
* [[Osiris/API/StoryEvent|StoryEvent]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Osiris Calls|CharacterAppearOutOfSightToCustom]]&lt;/div&gt;</summary>
		<author><name>Tinkerer</name></author>
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