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		<title>Fandrfa: Created page with &quot;Divinity Original Sin 2 uses non-linear formula to calculate the amount of experience the players get for exploration, completing quests and killing enemies. This formula uses...&quot;</title>
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		<updated>2018-06-12T22:01:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Divinity Original Sin 2 uses non-linear formula to calculate the amount of experience the players get for exploration, completing quests and killing enemies. This formula uses...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Divinity Original Sin 2 uses non-linear formula to calculate the amount of experience the players get for exploration, completing quests and killing enemies.&lt;br /&gt;
This formula uses three variables - Act, Act Part and Gain. In DOS2 Act is always 1. Act Part corresponds to the expected level of the players. Gain represents the difficulty.&lt;br /&gt;
&lt;br /&gt;
The table below contains exp for Act Part from 1 to 20 and Gain from 1 to 9. It should simplify the process of assigning exp to quests, characters and exploration zones.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Act Part \ Gain || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 1 ||    25 ||    50 ||    75 ||    100 ||    100 ||    125 ||    150 ||    175 ||    200&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||    75 ||    125 ||    200 ||    250 ||    300 ||    375 ||    425 ||    500 ||    550&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||    125 ||    250 ||    375 ||    500 ||    600 ||    725 ||    850 ||    975 ||   1 100&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||    200 ||    400 ||    600 ||    800 ||   1 000 ||   1 200 ||   1 400 ||   1 600 ||   1 800&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||    300 ||    600 ||    900 ||   1 200 ||   1 500 ||   1 800 ||   2 100 ||   2 400 ||   2 700&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||    425 ||    850 ||   1 275 ||   1 700 ||   2 100 ||   2 525 ||   2 950 ||   3 375 ||   3 800&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||    575 ||   1 125 ||   1 700 ||   2 250 ||   2 800 ||   3 375 ||   3 925 ||   4 500 ||   5 050&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||    725 ||   1 450 ||   2 175 ||   2 900 ||   3 600 ||   4 325 ||   5 050 ||   5 775 ||   6 500&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||   1 000 ||   2 000 ||   3 000 ||   4 000 ||   5 000 ||   6 000 ||   7 000 ||   8 000 ||   9 000&lt;br /&gt;
|-&lt;br /&gt;
| 10 ||   1 400 ||   2 800 ||   4 175 ||   5 575 ||   6 950 ||   8 350 ||   9 750 ||   11 125 ||   12 525&lt;br /&gt;
|-&lt;br /&gt;
| 11 ||   1 950 ||   3 875 ||   5 800 ||   7 725 ||   9 650 ||   11 600 ||   13 525 ||   15 450 ||   17 375&lt;br /&gt;
|-&lt;br /&gt;
| 12 ||   2 700 ||   5 400 ||   8 075 ||   10 775 ||   13 450 ||   16 150 ||   18 850 ||   21 525 ||   24 225&lt;br /&gt;
|-&lt;br /&gt;
| 13 ||   3 750 ||   7 500 ||   11 225 ||   14 975 ||   18 700 ||   22 450 ||   26 200 ||   29 925 ||   33 675&lt;br /&gt;
|-&lt;br /&gt;
| 14 ||   5 200 ||   10 400 ||   15 575 ||   20 775 ||   25 950 ||   31 150 ||   36 350 ||   41 525 ||   46 725&lt;br /&gt;
|-&lt;br /&gt;
| 15 ||   7 225 ||   14 450 ||   21 675 ||   28 900 ||   36 100 ||   43 325 ||   50 500 ||   57 775 ||   65 000&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||   10 050 ||   20 075 ||   30 100 ||   40 125 ||   50 150 ||   60 200 ||   70 225 ||   80 250 ||   90 275&lt;br /&gt;
|-&lt;br /&gt;
| 17 ||   13 950 ||   27 900 ||   41 850 ||   55 800 ||   69 750 ||   83 700 ||   97 650 ||   111 600 ||   125 550&lt;br /&gt;
|-&lt;br /&gt;
| 18 ||   19 400 ||   38 800 ||   58 175 ||   77 575 ||   96 950 ||   116 350 ||   135 750 ||   155 125 ||   174 525&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||   26 950 ||   53 900 ||   80 850 ||   107 800 ||   134 750 ||   161 700 ||   188 650 ||   215 600 ||   242 550&lt;br /&gt;
|-&lt;br /&gt;
| 20 ||   37 475 ||   74 925 ||   112 400 ||   149 850 ||   187 300 ||   224 775 ||   262 225 ||   299 700 ||   337 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Experience for Exploration ==&lt;br /&gt;
&lt;br /&gt;
In Divinity Original Sin 2 the players get EXP when they discover new areas. To add an area with an Exploration Bonus in your mod you need to do following:&lt;br /&gt;
* Create a new story in Osiris (something like _MyModName) and add this code into INIT section (you can skip this step if your mod uses Origins):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DB_IsPlayer(CHARACTERGUID_S_GLO_CharacterCreationDummy_001_da072fe7-fdd5-42ae-9139-8bd4b9fca406);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Add a new Box Trigger that represents the area with an exploration bonus (e.g. S_XP_TestArea).&lt;br /&gt;
* Add a new story (something like MyModName_TriggerRegistration).&lt;br /&gt;
* Add code in the INIT section of this story using this template(replace with your own values):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DB_ExplorationZones(BoxTrigger,1,ActPart,Gain);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
For example we want to give the players 2900 Exp for discovering the &amp;quot;Test Area&amp;quot; area. Therefore we should use '''Act Part = 8 and Gain = 4:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DB_ExplorationZones(TRIGGERGUID_S_XP_TestArea_52690fc6-acc4-4086-a1ba-12522af82ad6,1,8,4);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Experience for Quests ==&lt;br /&gt;
&lt;br /&gt;
Each quest state (in the Journal Editor) has two fields: Act and Gain. This is a bit confusing, because in quest states Act ''acts '' like Act Part.&lt;br /&gt;
So, if you want to give your players 2900 Exp for advancing a quest you should select a quest state and set '''Act to 8''' and '''Gain to 4'''.&lt;br /&gt;
&lt;br /&gt;
== Experience for Killing Enemies ==&lt;br /&gt;
&lt;br /&gt;
Suppose you have an enemy and after killing this enemy the players should get 2900 Exp. Again, we need '''Act Part = 8 and Gain = 4'''.&lt;br /&gt;
* Open the Stats Editor.&lt;br /&gt;
* Find your enemy (MyModName - Stats - Character) or create it (it is easier to do so by overriding one of the existing characters from Shared).&lt;br /&gt;
* Set Act to &amp;quot;1&amp;quot;, Act Part to &amp;quot;8&amp;quot; and '''Gain to &amp;quot;5&amp;quot;(!!!)'''. For some reason here you need to set &amp;quot;Gain&amp;quot; as &amp;quot;Correct Gain&amp;quot; + 1.&lt;/div&gt;</summary>
		<author><name>Fandrfa</name></author>
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