<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SniperHF</id>
	<title>Divinity Engine Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SniperHF"/>
	<link rel="alternate" type="text/html" href="https://docs.larian.game/Special:Contributions/SniperHF"/>
	<updated>2026-05-13T04:28:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://docs.larian.game/index.php?title=Basic_Character_Creation&amp;diff=3233</id>
		<title>Basic Character Creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Basic_Character_Creation&amp;diff=3233"/>
		<updated>2017-09-23T22:56:45Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Creation for Standalone Adventures ==&lt;br /&gt;
Larian is working on a [[My_first:_Adventure|character creation template]], but in the meantime this guide will show you how to get something working for now.  Unfortunately it does not work for multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[https://docs.larian.game/Working_with_projects| Create an adventure mod]].&lt;br /&gt;
[[https://docs.larian.game/Working_with_levels| Make a basic level]]&lt;br /&gt;
[https://docs.larian.game/File:Basic_Character_Creation.zip Download the Scripts]&lt;br /&gt;
&lt;br /&gt;
'''This tutorial is only for standalone adventure mods and will not work with mods that have &amp;quot;Origins&amp;quot; as a dependency'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up the Story Scripts ==&lt;br /&gt;
* Unzip the [[File:Basic Character Creation.zip|Basic_Character_Creation.zip]] file to the folder:&lt;br /&gt;
\Divinity Original Sin 2\Data\mods\YOUR MOD HERE\Story\RawFiles\Goals&lt;br /&gt;
These scripts are pulled from D:OS 2 Origins and modified.&lt;br /&gt;
&lt;br /&gt;
* Launch the editor, open your adventure mod, and open the level you intend to be the first one after character creation finishes.  If your level does not have an [[https://docs.larian.game/AI_grid_panel| AI grid]], you need to generate one.&lt;br /&gt;
&lt;br /&gt;
* Open the [[https://docs.larian.game/Story_editor| Story Editor]], the goals you copied should now be on the left pane.  &lt;br /&gt;
&lt;br /&gt;
* Expand the goal _BasicCC_Creation_Start.  Open the goal file _BasicCC_CharacterCreation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BCCStoryEditor1.png|Modify the INIT section]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Change the strings in the following entries seen above as the name of your first level.&lt;br /&gt;
&lt;br /&gt;
DB_CharacterCreationTransitionInfo(&amp;quot;Level1&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DB_GLO_FirstLevelAfterCharacterCreation(&amp;quot;Level1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
* Save your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up the Trigger ==&lt;br /&gt;
&lt;br /&gt;
* Go to the Root Templates pane, find the point trigger, and place one on the level you need players to be transported to when character creation is finished.&lt;br /&gt;
&lt;br /&gt;
* Name your trigger something logical then check the global box on the side bar.   &lt;br /&gt;
&lt;br /&gt;
* Right click your trigger and copy the TypeGUID_Name_GUID to clipboard.  &lt;br /&gt;
&lt;br /&gt;
*Paste the TypeGUID_Name_GUID into the goal _BasicCC_Creation_Start in the DB:&lt;br /&gt;
DB_CharacterCreationTransitionInfo(&amp;quot;Level1&amp;quot;&lt;br /&gt;
* *NOTE*  Do not delete the blue prefix (TRIGGERGUID), paste your information after that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCTriggerGUID.png| Copy the GUID&lt;br /&gt;
BCCStoryEditor1.png| Paste it into the story editor in the blue box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verify the Generic Origins == &lt;br /&gt;
&lt;br /&gt;
*The Generic Origin characters are inherited from the SHARED datapack.  &lt;br /&gt;
*You need to double check that they have the same GUID in your mod as they do in the scripts.  They most likely are the same.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Open the [[World outliner|World Outliner]], &lt;br /&gt;
* Click the orange button on the top right corner to show all global objects.&lt;br /&gt;
* Find the character S_Player_GenericOrigin and copy the TypeGUID_Name_GUID to clipboard.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Back in the story editor, compare the TypeGUID_Name_GUID you copied to the one in the DB:&amp;lt;br /&amp;gt;&lt;br /&gt;
DB_GenericOrigins((CHARACTERGUID)S_Player_GenericOrigin_7b6c1f26-fe4e-40bd-a5d0-e6ff58cef4fe);&lt;br /&gt;
&lt;br /&gt;
* the GUIDs are most likely the same, if not replace it.&lt;br /&gt;
&lt;br /&gt;
* Still in the story editor, press CONTROL+F7 to generate definitions, build, and reload.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCOutliner.png | World Outliner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configure the Project Settings ==&lt;br /&gt;
&lt;br /&gt;
* On the top menu go to Project &amp;gt; Project Settings&lt;br /&gt;
* Click the &amp;quot;General&amp;quot; tab.&lt;br /&gt;
* Change both the Startup Level and CharacterCreation Level to &amp;quot;SYS_Character_Creation_A&amp;quot;.  &lt;br /&gt;
* SYS_Character_Creation_A is located in the SYS folder. You will have to click on the top right corner &amp;quot;Show Inherited Levels&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCProjectSettings.png | Change both of the levels marked by the green arrow.&lt;br /&gt;
BCCLevelSelect3.png| Show the inherited levels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Save your work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finished ==&lt;br /&gt;
&lt;br /&gt;
* Now your character should be usable both in the editor and in the game proper.  Test it out!  &lt;br /&gt;
* You will need to close out and reopen your project to see the changes in the editor.&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Basic_Character_Creation&amp;diff=3232</id>
		<title>Basic Character Creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Basic_Character_Creation&amp;diff=3232"/>
		<updated>2017-09-23T17:27:27Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: /* Finished */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Creation for Standalone Adventures ==&lt;br /&gt;
Larian is working on a [[My_first:_Adventure|character creation template]], but in the meantime this guide will show you how to get something working for now.  Unfortunately it does not work for multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[https://docs.larian.game/Working_with_projects| Create an adventure mod]].&lt;br /&gt;
[[https://docs.larian.game/Working_with_levels| Make a basic level]]&lt;br /&gt;
[[https://docs.larian.game/File:Basic_Character_Creation.zip| Download the scripts]]&lt;br /&gt;
&lt;br /&gt;
'''This tutorial is only for standalone adventure mods and will not work with mods that have &amp;quot;Origins&amp;quot; as a dependency'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up the Story Scripts ==&lt;br /&gt;
* Unzip the [[File:Basic Character Creation.zip|Basic_Character_Creation.zip]] file to the folder:&lt;br /&gt;
\Divinity Original Sin 2\Data\mods\YOUR MOD HERE\Story\RawFiles\Goals&lt;br /&gt;
These scripts are pulled from D:OS 2 Origins and modified.&lt;br /&gt;
&lt;br /&gt;
* Launch the editor, open your adventure mod, and open the level you intend to be the first one after character creation finishes.  If your level does not have an [[https://docs.larian.game/AI_grid_panel| AI grid]], you need to generate one.&lt;br /&gt;
&lt;br /&gt;
* Open the [[https://docs.larian.game/Story_editor| Story Editor]], the goals you copied should now be on the left pane.  &lt;br /&gt;
&lt;br /&gt;
* Expand the goal _BasicCC_Creation_Start.  Open the goal file _BasicCC_CharacterCreation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BCCStoryEditor1.png|Modify the INIT section]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Change the strings in the following entries seen above as the name of your first level.&lt;br /&gt;
&lt;br /&gt;
DB_CharacterCreationTransitionInfo(&amp;quot;Level1&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DB_GLO_FirstLevelAfterCharacterCreation(&amp;quot;Level1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
* Save your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up the Trigger ==&lt;br /&gt;
&lt;br /&gt;
* Go to the Root Templates pane, find the point trigger, and place one on the level you need players to be transported to when character creation is finished.&lt;br /&gt;
&lt;br /&gt;
* Name your trigger something logical then check the global box on the side bar.   &lt;br /&gt;
&lt;br /&gt;
* Right click your trigger and copy the TypeGUID_Name_GUID to clipboard.  &lt;br /&gt;
&lt;br /&gt;
*Paste the TypeGUID_Name_GUID into the goal _BasicCC_Creation_Start in the DB:&lt;br /&gt;
DB_CharacterCreationTransitionInfo(&amp;quot;Level1&amp;quot;&lt;br /&gt;
* *NOTE*  Do not delete the blue prefix (TRIGGERGUID), paste your information after that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCTriggerGUID.png| Copy the GUID&lt;br /&gt;
BCCStoryEditor1.png| Paste it into the story editor in the blue box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verify the Generic Origins == &lt;br /&gt;
&lt;br /&gt;
*The Generic Origin characters are inherited from the SHARED datapack.  &lt;br /&gt;
*You need to double check that they have the same GUID in your mod as they do in the scripts.  They most likely are the same.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Open the [[World outliner|World Outliner]], &lt;br /&gt;
* Click the orange button on the top right corner to show all global objects.&lt;br /&gt;
* Find the character S_Player_GenericOrigin and copy the TypeGUID_Name_GUID to clipboard.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Back in the story editor, compare the TypeGUID_Name_GUID you copied to the one in the DB:&amp;lt;br /&amp;gt;&lt;br /&gt;
DB_GenericOrigins((CHARACTERGUID)S_Player_GenericOrigin_7b6c1f26-fe4e-40bd-a5d0-e6ff58cef4fe);&lt;br /&gt;
&lt;br /&gt;
* the GUIDs are most likely the same, if not replace it.&lt;br /&gt;
&lt;br /&gt;
* Still in the story editor, press CONTROL+F7 to generate definitions, build, and reload.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCOutliner.png | World Outliner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configure the Project Settings ==&lt;br /&gt;
&lt;br /&gt;
* On the top menu go to Project &amp;gt; Project Settings&lt;br /&gt;
* Click the &amp;quot;General&amp;quot; tab.&lt;br /&gt;
* Change both the Startup Level and CharacterCreation Level to &amp;quot;SYS_Character_Creation_A&amp;quot;.  &lt;br /&gt;
* SYS_Character_Creation_A is located in the SYS folder. You will have to click on the top right corner &amp;quot;Show Inherited Levels&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCProjectSettings.png | Change both of the levels marked by the green arrow.&lt;br /&gt;
BCCLevelSelect3.png| Show the inherited levels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Save your work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finished ==&lt;br /&gt;
&lt;br /&gt;
* Now your character should be usable both in the editor and in the game proper.  Test it out!  &lt;br /&gt;
* You will need to close out and reopen your project to see the changes in the editor.&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Community_page_submission&amp;diff=3227</id>
		<title>Community page submission</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Community_page_submission&amp;diff=3227"/>
		<updated>2017-09-23T08:12:06Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&lt;br /&gt;
Welcome to the community page submission section.&amp;lt;br /&amp;gt;&lt;br /&gt;
First and foremost: thanks to all of you from everyone at Larian Studios!&amp;lt;br /&amp;gt;&lt;br /&gt;
Without your love and feedback, we wouldn't be where we are today.&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
That being said, let's do our best to keep this wiki just as lovely as you guys:&amp;lt;br /&amp;gt;&lt;br /&gt;
# To add your page to the main wiki pages, please add it to the list below.&lt;br /&gt;
# Once our moderators get a chance, they'll review the submissions and move approved pages to the appropriate location on the [[Community editor guides | Editor Guides]] and/or [[Community tutorials | Community Tutorials]] section.&lt;br /&gt;
# We'll leave the page link a couple of days on here with an approval stamp and a link to its new location, to give the editor a chance to find out where his/her page went.&lt;br /&gt;
# We love you all very much, but we do not tolerate any misbehavior. Please refrain from using foul language, messing with other people's pages,...&lt;br /&gt;
# This wiki follows the general open format. Anyone is allowed to edit a page. View an edit to your page as interest in your content, not as criticism.&lt;br /&gt;
# But do try to avoid editing someone else's pages before it has been approved and moved to the main sections, unless of course you have the permission to do so from the original editor.&lt;br /&gt;
# As always, stay awesome [[File: heart.png | 32px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Example Submission|Example submission]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Pak Extractor Guide|Pak Extractor Guide]]&amp;lt;/b&amp;gt; [[File:LarianLogo_Icon.png|32px]] &amp;lt;b&amp;gt;&amp;lt;font color='green'&amp;gt;APPROVED&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; ([[Community editor guides|Editor Guides]])&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Tutorial - Implementing a Basic Quest|Tutorial - Implementing a Basic Quest]]&amp;lt;/b&amp;gt; [[File:LarianLogo_Icon.png|32px]] &amp;lt;b&amp;gt;&amp;lt;font color='green'&amp;gt;APPROVED&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; ([[Community tutorials|Community Tutorials]])&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[NPC Patrols|NPC Patrols]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Basic Character Creation]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Basic_Character_Creation&amp;diff=3226</id>
		<title>Basic Character Creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Basic_Character_Creation&amp;diff=3226"/>
		<updated>2017-09-23T08:10:07Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: Setting up basic character creation for D:OS 2 adventure mods.  DOES NOT WORK for Origins dependant mods.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Creation for Standalone Adventures ==&lt;br /&gt;
Larian is working on a [[My_first:_Adventure|character creation template]], but in the meantime this guide will show you how to get something working for now.  Unfortunately it does not work for multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
[[https://docs.larian.game/Working_with_projects| Create an adventure mod]].&lt;br /&gt;
[[https://docs.larian.game/Working_with_levels| Make a basic level]]&lt;br /&gt;
[[https://docs.larian.game/File:Basic_Character_Creation.zip| Download the scripts]]&lt;br /&gt;
&lt;br /&gt;
'''This tutorial is only for standalone adventure mods and will not work with mods that have &amp;quot;Origins&amp;quot; as a dependency'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up the Story Scripts ==&lt;br /&gt;
* Unzip the [[File:Basic Character Creation.zip|Basic_Character_Creation.zip]] file to the folder:&lt;br /&gt;
\Divinity Original Sin 2\Data\mods\YOUR MOD HERE\Story\RawFiles\Goals&lt;br /&gt;
These scripts are pulled from D:OS 2 Origins and modified.&lt;br /&gt;
&lt;br /&gt;
* Launch the editor, open your adventure mod, and open the level you intend to be the first one after character creation finishes.  If your level does not have an [[https://docs.larian.game/AI_grid_panel| AI grid]], you need to generate one.&lt;br /&gt;
&lt;br /&gt;
* Open the [[https://docs.larian.game/Story_editor| Story Editor]], the goals you copied should now be on the left pane.  &lt;br /&gt;
&lt;br /&gt;
* Expand the goal _BasicCC_Creation_Start.  Open the goal file _BasicCC_CharacterCreation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BCCStoryEditor1.png|Modify the INIT section]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Change the strings in the following entries seen above as the name of your first level.&lt;br /&gt;
&lt;br /&gt;
DB_CharacterCreationTransitionInfo(&amp;quot;Level1&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DB_GLO_FirstLevelAfterCharacterCreation(&amp;quot;Level1&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
* Save your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up the Trigger ==&lt;br /&gt;
&lt;br /&gt;
* Go to the Root Templates pane, find the point trigger, and place one on the level you need players to be transported to when character creation is finished.&lt;br /&gt;
&lt;br /&gt;
* Name your trigger something logical then check the global box on the side bar.   &lt;br /&gt;
&lt;br /&gt;
* Right click your trigger and copy the TypeGUID_Name_GUID to clipboard.  &lt;br /&gt;
&lt;br /&gt;
*Paste the TypeGUID_Name_GUID into the goal _BasicCC_Creation_Start in the DB:&lt;br /&gt;
DB_CharacterCreationTransitionInfo(&amp;quot;Level1&amp;quot;&lt;br /&gt;
* *NOTE*  Do not delete the blue prefix (TRIGGERGUID), paste your information after that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCTriggerGUID.png| Copy the GUID&lt;br /&gt;
BCCStoryEditor1.png| Paste it into the story editor in the blue box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Verify the Generic Origins == &lt;br /&gt;
&lt;br /&gt;
*The Generic Origin characters are inherited from the SHARED datapack.  &lt;br /&gt;
*You need to double check that they have the same GUID in your mod as they do in the scripts.  They most likely are the same.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Open the [[World outliner|World Outliner]], &lt;br /&gt;
* Click the orange button on the top right corner to show all global objects.&lt;br /&gt;
* Find the character S_Player_GenericOrigin and copy the TypeGUID_Name_GUID to clipboard.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Back in the story editor, compare the TypeGUID_Name_GUID you copied to the one in the DB:&amp;lt;br /&amp;gt;&lt;br /&gt;
DB_GenericOrigins((CHARACTERGUID)S_Player_GenericOrigin_7b6c1f26-fe4e-40bd-a5d0-e6ff58cef4fe);&lt;br /&gt;
&lt;br /&gt;
* the GUIDs are most likely the same, if not replace it.&lt;br /&gt;
&lt;br /&gt;
* Still in the story editor, press CONTROL+F7 to generate definitions, build, and reload.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCOutliner.png | World Outliner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Configure the Project Settings ==&lt;br /&gt;
&lt;br /&gt;
* On the top menu go to Project &amp;gt; Project Settings&lt;br /&gt;
* Click the &amp;quot;General&amp;quot; tab.&lt;br /&gt;
* Change both the Startup Level and CharacterCreation Level to &amp;quot;SYS_Character_Creation_A&amp;quot;.  &lt;br /&gt;
* SYS_Character_Creation_A is located in the SYS folder. You will have to click on the top right corner &amp;quot;Show Inherited Levels&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BCCProjectSettings.png | Change both of the levels marked by the green arrow.&lt;br /&gt;
BCCLevelSelect3.png| Show the inherited levels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Save your work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Finished ==&lt;br /&gt;
&lt;br /&gt;
* Now your character should be usable both in the editor and in the game proper.  Test it out!&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:BCCLevelSelect3.png&amp;diff=3225</id>
		<title>File:BCCLevelSelect3.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:BCCLevelSelect3.png&amp;diff=3225"/>
		<updated>2017-09-23T08:00:37Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: For BCC tut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For BCC tut&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:BCCProjectSettings.png&amp;diff=3224</id>
		<title>File:BCCProjectSettings.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:BCCProjectSettings.png&amp;diff=3224"/>
		<updated>2017-09-23T07:58:50Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: For BCC tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For BCC tutorial&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:BCCOutliner.png&amp;diff=3223</id>
		<title>File:BCCOutliner.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:BCCOutliner.png&amp;diff=3223"/>
		<updated>2017-09-23T07:48:29Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: Outliner for Basic Char creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Outliner for Basic Char creation&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:BCCTriggerGUID.png&amp;diff=3222</id>
		<title>File:BCCTriggerGUID.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:BCCTriggerGUID.png&amp;diff=3222"/>
		<updated>2017-09-23T07:36:42Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: For basic char creation tut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For basic char creation tut&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:BCCStoryEditor1.png&amp;diff=3221</id>
		<title>File:BCCStoryEditor1.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:BCCStoryEditor1.png&amp;diff=3221"/>
		<updated>2017-09-23T07:11:32Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: Image for Basic Creation Tut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image for Basic Creation Tut&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Basic_Character_Creation.zip&amp;diff=3220</id>
		<title>File:Basic Character Creation.zip</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Basic_Character_Creation.zip&amp;diff=3220"/>
		<updated>2017-09-23T06:40:09Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: Files needed for the basic character creation community guide.  Most scripts pulled from D:OS 2 Origins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Files needed for the basic character creation community guide.  Most scripts pulled from D:OS 2 Origins.&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=User:SniperHF&amp;diff=3219</id>
		<title>User:SniperHF</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=User:SniperHF&amp;diff=3219"/>
		<updated>2017-09-23T06:14:48Z</updated>

		<summary type="html">&lt;p&gt;SniperHF: Created page with &amp;quot;Noted modder of things.  One of the few happy few D:OS 1 modders stabbing away in the dark =P   Custom Campaigns: [http://steamcommunity.com/sharedfiles/filedetails/?id=802239...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Noted modder of things.  One of the few happy few D:OS 1 modders stabbing away in the dark =P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Custom Campaigns:&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=802239976 Dunamis: Enhanced Edition]&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=727266488 A Necromancer's Crusade]&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=538789253 Dunamis: Classic]&lt;br /&gt;
&lt;br /&gt;
Gameplay Mods&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=656805588 4 Character Creation - EE] &lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=1137009233 Timed AutoSaves for D:OS 2]&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=658089883 Rock Paper Scisors - NO MORE !]&lt;/div&gt;</summary>
		<author><name>SniperHF</name></author>
	</entry>
</feed>