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	<id>https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slava</id>
	<title>Divinity Engine Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slava"/>
	<link rel="alternate" type="text/html" href="https://docs.larian.game/Special:Contributions/Slava"/>
	<updated>2026-05-15T11:43:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3869</id>
		<title>My first: Teleporter</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3869"/>
		<updated>2017-10-13T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a teleport from one location to another ==&lt;br /&gt;
&lt;br /&gt;
1) Place a source item object. For example, if you are making a transition from one floor to another you can use a hatch or ladder.&lt;br /&gt;
[[File:Hatch.png ‎|none|Place a hatch]]&lt;br /&gt;
&lt;br /&gt;
I will use '''05m_HouseFarm_A_Hatch_A'''_Item root template. You generally can use any interactive (non-scenery) item as a teleporter. But you can make most of the scenery items interactive. &lt;br /&gt;
&lt;br /&gt;
2) Look for Item State section in item properties. We are interested in '''Use Actions''' property. To be able to teleport party item need to have Teleport action. You can change default use action of item (for instance Doors have Open use action, which can be removed and replaced with Teleport action if we want to use the door as teleporter).&lt;br /&gt;
[[File:Hatch_use.png|none|Hatch use action]]&lt;br /&gt;
&lt;br /&gt;
3) We need to specify the target of our teleportation. The target can be any interactive game object but for such thing, as a ladder, the most sense makes to make a trigger that will serve as a target. We can use '''PointTrigger''' or '''TeleportTrigger''' as targets. They have a minimal difference but TeleportTrigger allows to specify the camera angle after teleport which is nice if you want to avoid player looking into the wall on arrival.&lt;br /&gt;
[[File:TeleportTarget.png|none|Create a target object]]&lt;br /&gt;
I will place TeleportTrigger to serve as a target for teleport.&lt;br /&gt;
&lt;br /&gt;
4) [[File:SelectingTeleportTarget.png|none|Specify teleport target]]&lt;br /&gt;
# Open Use Actions pane&lt;br /&gt;
# Click Target property to open Select Global object... pane (name need to be fixed, it does not need to be global anymore unless you are teleporting to object in another level)&lt;br /&gt;
# Select type - Trigger in my case&lt;br /&gt;
# Select level in the drop-down - DR_Arena_A in my case&lt;br /&gt;
# Select Trigger game object.&lt;br /&gt;
&lt;br /&gt;
5) Click Apply and Apply again. We created you first teleported. You can save and go to game mode to try it out.&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3868</id>
		<title>My first: Teleporter</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3868"/>
		<updated>2017-10-13T14:03:06Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a teleport from one location to another ==&lt;br /&gt;
&lt;br /&gt;
1) Place a source item object. For example, if you are making a transition from one floor to another you can use a hatch or ladder.&lt;br /&gt;
[[File:Hatch.png ‎|none|Place a hatch]]&lt;br /&gt;
&lt;br /&gt;
I will use '''05m_HouseFarm_A_Hatch_A'''_Item root template. You generally can use any interactive (non-scenery) item as a teleporter. But you can make most of the scenery items interactive. &lt;br /&gt;
&lt;br /&gt;
2) Look for Item State section in item properties. We are interested in '''Use Actions''' property. To be able to teleport party item need to have Teleport action. You can change default use action of item (for instance Doors have Open use action, which can be removed and replaced with Teleport action if we want to use the door as teleporter).&lt;br /&gt;
[[File:Hatch_use.png|none|Hatch use action]]&lt;br /&gt;
&lt;br /&gt;
3) We need to specify the target of our teleportation. The target can be any interactive game object but for such thing, as a ladder, the most sense makes to make a trigger that will serve as a target. We can use '''PointTrigger''' or '''TeleportTrigger''' as targets. They have a minimal difference but TeleportTrigger allows to specify the camera angle after teleport which is nice if you want to avoid player looking into the wall on arrival.&lt;br /&gt;
[[File:TeleportTarget.png|none|Create a target object]]&lt;br /&gt;
I will place TeleportTrigger to serve as a target for teleport.&lt;br /&gt;
&lt;br /&gt;
4) [[File:SelectingTeleportTarget.png|none|Specify teleport target]]&lt;br /&gt;
# Open Use Actions pane&lt;br /&gt;
# Click Target property to open Select Global object... pane (at does not need to be global anymore, unless you are teleporting to object in another level)&lt;br /&gt;
# Select type - Trigger in my case&lt;br /&gt;
# Select level in the drop-down - DR_Arena_A in my case&lt;br /&gt;
# Select Trigger game object.&lt;br /&gt;
&lt;br /&gt;
5) Click Apply and Apply again. We created you first teleported. You can save and go to game mode to try it out.&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3867</id>
		<title>My first: Teleporter</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3867"/>
		<updated>2017-10-13T13:58:50Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a teleport from one location to another ==&lt;br /&gt;
&lt;br /&gt;
1) Place a source item object. For example, if you are making a transition from one floor to another you can use a hatch or ladder.&lt;br /&gt;
[[File:Hatch_use.png|none|Place a hatch]]&lt;br /&gt;
I will use 05m_HouseFarm_A_Hatch_A_Item root template. You generally can use any interactive (non-scenery) item as a teleporter. But you can make most of the scenery items interactive. &lt;br /&gt;
&lt;br /&gt;
2) Look for Item State section in item properties. We are interested in Use Actions property. To be able to teleport party item need to have Teleport action. You can change default use action of item (for instance Doors have Open use action, which can be removed and replaced with Teleport action if we want to use the door as teleporter).&lt;br /&gt;
&lt;br /&gt;
3) We need to specify the target of our teleportation. The target can be any interactive game object but for such thing, as a ladder, the most sense makes to make a trigger that will serve as a target. We can use PointTrigger or TeleportTrigger as targets. They have minimal difference but TeleportTrigger allows to specify the camera angle after teleport which is nice if you want to avoid player looking into the wall on arrival.&lt;br /&gt;
&lt;br /&gt;
I will place TeleportTrigger to serve as target for teleport.&lt;br /&gt;
&lt;br /&gt;
4) &lt;br /&gt;
# Open Use Actions pane&lt;br /&gt;
# Click Target property to open Select Global object... pane (at does not need to be global anymore, unless you are teleporting to object in another level)&lt;br /&gt;
# Select type - Trigger in my case&lt;br /&gt;
# Select level in the drop-down - DR_Arena_A in my case&lt;br /&gt;
# Select Trigger game object.&lt;br /&gt;
&lt;br /&gt;
5) Click Apply and Apply again. We created you first teleported. You can save and go to game mode to try it out.&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Hatch_use.png&amp;diff=3866</id>
		<title>File:Hatch use.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Hatch_use.png&amp;diff=3866"/>
		<updated>2017-10-13T13:56:42Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Hatch.png&amp;diff=3865</id>
		<title>File:Hatch.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Hatch.png&amp;diff=3865"/>
		<updated>2017-10-13T13:56:26Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:SelectingTeleportTarget.png&amp;diff=3864</id>
		<title>File:SelectingTeleportTarget.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:SelectingTeleportTarget.png&amp;diff=3864"/>
		<updated>2017-10-13T13:56:02Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:TeleportTarget.png&amp;diff=3863</id>
		<title>File:TeleportTarget.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:TeleportTarget.png&amp;diff=3863"/>
		<updated>2017-10-13T13:55:45Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3862</id>
		<title>My first: Teleporter</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=My_first:_Teleporter&amp;diff=3862"/>
		<updated>2017-10-13T13:55:22Z</updated>

		<summary type="html">&lt;p&gt;Slava: Created page with &amp;quot;== Creating a teleport from one location to another ==  1) Place a source item object. For example, if you are making a transition from one floor to another you can use a hatc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating a teleport from one location to another ==&lt;br /&gt;
&lt;br /&gt;
1) Place a source item object. For example, if you are making a transition from one floor to another you can use a hatch or ladder.&lt;br /&gt;
&lt;br /&gt;
I will use 05m_HouseFarm_A_Hatch_A_Item root template. You generally can use any interactive (non-scenery) item as a teleporter. But you can make most of the scenery items interactive. &lt;br /&gt;
&lt;br /&gt;
2) Look for Item State section in item properties. We are interested in Use Actions property. To be able to teleport party item need to have Teleport action. You can change default use action of item (for instance Doors have Open use action, which can be removed and replaced with Teleport action if we want to use the door as teleporter).&lt;br /&gt;
&lt;br /&gt;
3) We need to specify the target of our teleportation. The target can be any interactive game object but for such thing, as a ladder, the most sense makes to make a trigger that will serve as a target. We can use PointTrigger or TeleportTrigger as targets. They have minimal difference but TeleportTrigger allows to specify the camera angle after teleport which is nice if you want to avoid player looking into the wall on arrival.&lt;br /&gt;
&lt;br /&gt;
I will place TeleportTrigger to serve as target for teleport.&lt;br /&gt;
&lt;br /&gt;
4) &lt;br /&gt;
# Open Use Actions pane&lt;br /&gt;
# Click Target property to open Select Global object... pane (at does not need to be global anymore, unless you are teleporting to object in another level)&lt;br /&gt;
# Select type - Trigger in my case&lt;br /&gt;
# Select level in the drop-down - DR_Arena_A in my case&lt;br /&gt;
# Select Trigger game object.&lt;br /&gt;
&lt;br /&gt;
5) Click Apply and Apply again. We created you first teleported. You can save and go to game mode to try it out.&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=My_first...&amp;diff=3861</id>
		<title>My first...</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=My_first...&amp;diff=3861"/>
		<updated>2017-10-13T13:32:29Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mods ==&lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_Icon.png|48px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Adventure| Adventure]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Add-on_Icon.png|48px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Add-on| Add-on]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base elements ==&lt;br /&gt;
Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.&amp;lt;br /&amp;gt;&lt;br /&gt;
There are generally two big building blocks: resources and root templates.&amp;lt;br /&amp;gt;&lt;br /&gt;
Resources are base elements that represent a specific type of data, such as a texture, or a model.&amp;lt;br /&amp;gt;&lt;br /&gt;
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take for example a chair. A chair needs:&lt;br /&gt;
* A visual model resource&lt;br /&gt;
* Texture resource&lt;br /&gt;
* A physics model resource&lt;br /&gt;
* A root template grouping all the resources into the specific chair you want.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|More info on how resources work can be found here: [[Resources explanation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|More info on how templates work can be found here: [[Templates explanation]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:CreateResource_C.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Resource | Resource]] (Coming Soon)&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:CreateRootTemplate_C.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Root template | Root template]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full elements ==&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Item | Item]] (Work in Progress) &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Character | Character]] &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Part 1: creating a terrain object|Terrain]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Part 1: creating a new skill|Skill]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Recipe|Recipe]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Character creation class | Character creation class]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Character creation origin | Character creation origin]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Character creation race | Character creation race]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Custom portrait | Custom portrait]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[My first: Teleporter | Teleporter]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=How_to_edit_Origin_appearance&amp;diff=2935</id>
		<title>How to edit Origin appearance</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=How_to_edit_Origin_appearance&amp;diff=2935"/>
		<updated>2017-09-19T10:11:19Z</updated>

		<summary type="html">&lt;p&gt;Slava: Created page with &amp;quot;Origin characters can be edited using Addons. In this article, I describe how to edit the appearance of Lohse Origin.  1) Make sure editor data DLC is installed. &amp;lt;gallery&amp;gt; Ste...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Origin characters can be edited using Addons. In this article, I describe how to edit the appearance of Lohse Origin.&lt;br /&gt;
&lt;br /&gt;
1) Make sure editor data DLC is installed.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Steam_Editor_Data_Dlc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Create a new Addon. Select Load data from Story and Target it for Story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mod Origin Project.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3) Open level browser. Hit Show Inherited Levels to show levels from main campaign. Find FortJoy. Open it &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Addon Level Browser.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4) In World Outliner search for ‘Lohse’&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lohse World outliner.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5) Check out the object using this button&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Divinity Engine 2 - CustomLohse - FJ FortJoy Main 2017-09-19 12.25.39.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6) You will be able to edit properties of the character. You are interested in Visual Set Indices. Click inside the field with numbers, there will be a tiny button with 3 dots, click it to edit the property.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Divinity Engine 2 - CustomLohse - FJ FortJoy Main 2017-09-19 12.26.54.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8) There are selectors for different visual properties. You are looking for face type, hair, and colors of those.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Character Visualset 2017-09-19 12.28.14.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9) Change settings and don’t forget to save. Also when the window will be closed, don’t forget to hit save the project itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Character Visualset 2017-09-19 12.31.46.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10) Start the game. Go to mods. Activate your mod. Don’t forget to confirm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DOS II (1920x1137) - (DX11) - (x64) - (2 WT) 2017-09-19 12.33.54.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start a new campaign. This is our new Lohse. Meet her in game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DOS II (1920x1137) - (DX11) - (x64) - (2 WT) 2017-09-19 12.35.48.png&lt;br /&gt;
DOS II (1920x1137) - (DX11) - (x64) - (2 WT) 2017-09-19 12.37.00.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Community_tutorials&amp;diff=2929</id>
		<title>Community tutorials</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Community_tutorials&amp;diff=2929"/>
		<updated>2017-09-19T10:00:22Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Custom Menu Screens]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Locked Doors and Containers]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[Secret Dirt Piles]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:LarianLogo_Icon.png|32px]] &amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[How to edit Origin appearance]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:DOS_II_(1920x1137)_-_(DX11)_-_(x64)_-_(2_WT)_2017-09-19_12.37.00.png&amp;diff=2927</id>
		<title>File:DOS II (1920x1137) - (DX11) - (x64) - (2 WT) 2017-09-19 12.37.00.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:DOS_II_(1920x1137)_-_(DX11)_-_(x64)_-_(2_WT)_2017-09-19_12.37.00.png&amp;diff=2927"/>
		<updated>2017-09-19T09:47:35Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:DOS_II_(1920x1137)_-_(DX11)_-_(x64)_-_(2_WT)_2017-09-19_12.35.48.png&amp;diff=2926</id>
		<title>File:DOS II (1920x1137) - (DX11) - (x64) - (2 WT) 2017-09-19 12.35.48.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:DOS_II_(1920x1137)_-_(DX11)_-_(x64)_-_(2_WT)_2017-09-19_12.35.48.png&amp;diff=2926"/>
		<updated>2017-09-19T09:47:09Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:DOS_II_(1920x1137)_-_(DX11)_-_(x64)_-_(2_WT)_2017-09-19_12.33.54.png&amp;diff=2925</id>
		<title>File:DOS II (1920x1137) - (DX11) - (x64) - (2 WT) 2017-09-19 12.33.54.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:DOS_II_(1920x1137)_-_(DX11)_-_(x64)_-_(2_WT)_2017-09-19_12.33.54.png&amp;diff=2925"/>
		<updated>2017-09-19T09:46:24Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Character_Visualset_2017-09-19_12.31.46.png&amp;diff=2924</id>
		<title>File:Character Visualset 2017-09-19 12.31.46.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Character_Visualset_2017-09-19_12.31.46.png&amp;diff=2924"/>
		<updated>2017-09-19T09:45:53Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Character_Visualset_2017-09-19_12.28.14.png&amp;diff=2923</id>
		<title>File:Character Visualset 2017-09-19 12.28.14.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Character_Visualset_2017-09-19_12.28.14.png&amp;diff=2923"/>
		<updated>2017-09-19T09:45:10Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:The_Divinity_Engine_2_-_CustomLohse_-_FJ_FortJoy_Main_2017-09-19_12.26.54.png&amp;diff=2922</id>
		<title>File:The Divinity Engine 2 - CustomLohse - FJ FortJoy Main 2017-09-19 12.26.54.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:The_Divinity_Engine_2_-_CustomLohse_-_FJ_FortJoy_Main_2017-09-19_12.26.54.png&amp;diff=2922"/>
		<updated>2017-09-19T09:44:22Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:The_Divinity_Engine_2_-_CustomLohse_-_FJ_FortJoy_Main_2017-09-19_12.25.39.png&amp;diff=2921</id>
		<title>File:The Divinity Engine 2 - CustomLohse - FJ FortJoy Main 2017-09-19 12.25.39.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:The_Divinity_Engine_2_-_CustomLohse_-_FJ_FortJoy_Main_2017-09-19_12.25.39.png&amp;diff=2921"/>
		<updated>2017-09-19T09:43:45Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Lohse_World_outliner.png&amp;diff=2920</id>
		<title>File:Lohse World outliner.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Lohse_World_outliner.png&amp;diff=2920"/>
		<updated>2017-09-19T09:42:21Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Addon_Level_Browser.png&amp;diff=2919</id>
		<title>File:Addon Level Browser.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Addon_Level_Browser.png&amp;diff=2919"/>
		<updated>2017-09-19T09:40:59Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Steam_Editor_Data_Dlc.png&amp;diff=2918</id>
		<title>File:Steam Editor Data Dlc.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Steam_Editor_Data_Dlc.png&amp;diff=2918"/>
		<updated>2017-09-19T09:39:37Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=File:Mod_Origin_Project.png&amp;diff=2917</id>
		<title>File:Mod Origin Project.png</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=File:Mod_Origin_Project.png&amp;diff=2917"/>
		<updated>2017-09-19T09:38:34Z</updated>

		<summary type="html">&lt;p&gt;Slava: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slava</name></author>
	</entry>
</feed>