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	<id>https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Galgamos</id>
	<title>Divinity Engine Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Galgamos"/>
	<link rel="alternate" type="text/html" href="https://docs.larian.game/Special:Contributions/Galgamos"/>
	<updated>2026-05-12T23:12:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6759</id>
		<title>Talk:Skill creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6759"/>
		<updated>2021-10-24T17:40:18Z</updated>

		<summary type="html">&lt;p&gt;Galgamos: Changed formatting, added some info about &amp;quot;Leadership&amp;quot; not working.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect Info ==&lt;br /&gt;
Surface creation actually works like this: CreateSurface,Radius,Duration,Type,Chance,Hole [[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 08:58, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hidden Parameters ==&lt;br /&gt;
&lt;br /&gt;
Some of the functions, at least in the skill properties section, have hidden parameters that are unused in the base game. Here is what I've discovered so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
Douse,Radius,Chance?&amp;lt;br /&amp;gt;&lt;br /&gt;
Freeze,Chance,Duration,?,Radius&amp;lt;br /&amp;gt;&lt;br /&gt;
Contaminate,Chance,Duration&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 09:00, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== UseCharacterStats ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.&lt;br /&gt;
&lt;br /&gt;
For instance, with this skill:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
new entry &amp;quot;Target_Wikimod_TestSkill_A&amp;quot;&lt;br /&gt;
type &amp;quot;SkillData&amp;quot;&lt;br /&gt;
using &amp;quot;Target_MosquitoSwarm&amp;quot;&lt;br /&gt;
data &amp;quot;Ability&amp;quot; &amp;quot;Rogue&amp;quot;&lt;br /&gt;
data &amp;quot;DisplayName&amp;quot; &amp;quot;Mosquito Swarm (Character Stats)&amp;quot;&lt;br /&gt;
data &amp;quot;Requirement&amp;quot; &amp;quot;MeleeWeapon&amp;quot;&lt;br /&gt;
data &amp;quot;UseCharacterStats&amp;quot; &amp;quot;Yes&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.&lt;br /&gt;
&lt;br /&gt;
Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, so adding that information could be helpful for those wanting to make missable skills.&lt;br /&gt;
&lt;br /&gt;
[[User:LaughingLeader|LaughingLeader]] ([[User talk:LaughingLeader|talk]]) 09:00, 22 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== AddRangeFromAbility ==&lt;br /&gt;
&lt;br /&gt;
This property adds 4x the ability score noted in the editor (i.e.: &amp;quot;WarriorLore&amp;quot; or &amp;quot;RogueLore&amp;quot;), in meters to the base range of the skill.&lt;br /&gt;
So if the ability &amp;quot;WarriorLore&amp;quot; is set to 4, meaning an ingame &amp;quot;Warfare&amp;quot; ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs.&lt;br /&gt;
In my testing, the editor seems to require a restart to update ability ranges.&lt;br /&gt;
To add to this, ranges only seem to scale correctly if used on abilities such as &amp;quot;WarriorLore&amp;quot;. &amp;quot;Leadership&amp;quot; does not seem to scale correctly.&lt;br /&gt;
&lt;br /&gt;
[[User:Galgamos|Galgamos]] ([[User talk:Galgamos|talk]]) 19:15, 24 Oktober 2021 (MET / UTC+1)&lt;/div&gt;</summary>
		<author><name>Galgamos</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6758</id>
		<title>Talk:Skill creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6758"/>
		<updated>2021-10-24T17:19:23Z</updated>

		<summary type="html">&lt;p&gt;Galgamos: Fixed the time zone reference for my own entry, as I used the German short form by accident.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect Info ==&lt;br /&gt;
Surface creation actually works like this: CreateSurface,Radius,Duration,Type,Chance,Hole [[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 08:58, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hidden Parameters ==&lt;br /&gt;
&lt;br /&gt;
Some of the functions, at least in the skill properties section, have hidden parameters that are unused in the base game. Here is what I've discovered so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
Douse,Radius,Chance?&amp;lt;br /&amp;gt;&lt;br /&gt;
Freeze,Chance,Duration,?,Radius&amp;lt;br /&amp;gt;&lt;br /&gt;
Contaminate,Chance,Duration&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 09:00, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== UseCharacterStats ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.&lt;br /&gt;
&lt;br /&gt;
For instance, with this skill:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
new entry &amp;quot;Target_Wikimod_TestSkill_A&amp;quot;&lt;br /&gt;
type &amp;quot;SkillData&amp;quot;&lt;br /&gt;
using &amp;quot;Target_MosquitoSwarm&amp;quot;&lt;br /&gt;
data &amp;quot;Ability&amp;quot; &amp;quot;Rogue&amp;quot;&lt;br /&gt;
data &amp;quot;DisplayName&amp;quot; &amp;quot;Mosquito Swarm (Character Stats)&amp;quot;&lt;br /&gt;
data &amp;quot;Requirement&amp;quot; &amp;quot;MeleeWeapon&amp;quot;&lt;br /&gt;
data &amp;quot;UseCharacterStats&amp;quot; &amp;quot;Yes&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.&lt;br /&gt;
&lt;br /&gt;
Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, so adding that information could be helpful for those wanting to make missable skills.&lt;br /&gt;
&lt;br /&gt;
[[User:LaughingLeader|LaughingLeader]] ([[User talk:LaughingLeader|talk]]) 09:00, 22 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== AddRangeFromAbility ==&lt;br /&gt;
&lt;br /&gt;
This property adds 4x the ability score noted in the editor (i.e.: &amp;quot;WarriorLore&amp;quot; or &amp;quot;RogueLore&amp;quot;), in meters to the base range of the skill. So if the ability &amp;quot;WarriorLore&amp;quot; is set to 4, meaning an ingame &amp;quot;Warfare&amp;quot; ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs. In my testing, the editor needs to be restarted to update ability ranges.&lt;br /&gt;
&lt;br /&gt;
[[User:Galgamos|Galgamos]] ([[User talk:Galgamos|talk]]) 19:15, 24 Oktober 2021 (MET / UTC+1)&lt;/div&gt;</summary>
		<author><name>Galgamos</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6757</id>
		<title>Talk:Skill creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6757"/>
		<updated>2021-10-24T17:16:30Z</updated>

		<summary type="html">&lt;p&gt;Galgamos: Added &amp;quot;AddRangeFromAbility&amp;quot; note and references to me as the one who made them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect Info ==&lt;br /&gt;
Surface creation actually works like this: CreateSurface,Radius,Duration,Type,Chance,Hole [[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 08:58, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hidden Parameters ==&lt;br /&gt;
&lt;br /&gt;
Some of the functions, at least in the skill properties section, have hidden parameters that are unused in the base game. Here is what I've discovered so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
Douse,Radius,Chance?&amp;lt;br /&amp;gt;&lt;br /&gt;
Freeze,Chance,Duration,?,Radius&amp;lt;br /&amp;gt;&lt;br /&gt;
Contaminate,Chance,Duration&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 09:00, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== UseCharacterStats ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.&lt;br /&gt;
&lt;br /&gt;
For instance, with this skill:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
new entry &amp;quot;Target_Wikimod_TestSkill_A&amp;quot;&lt;br /&gt;
type &amp;quot;SkillData&amp;quot;&lt;br /&gt;
using &amp;quot;Target_MosquitoSwarm&amp;quot;&lt;br /&gt;
data &amp;quot;Ability&amp;quot; &amp;quot;Rogue&amp;quot;&lt;br /&gt;
data &amp;quot;DisplayName&amp;quot; &amp;quot;Mosquito Swarm (Character Stats)&amp;quot;&lt;br /&gt;
data &amp;quot;Requirement&amp;quot; &amp;quot;MeleeWeapon&amp;quot;&lt;br /&gt;
data &amp;quot;UseCharacterStats&amp;quot; &amp;quot;Yes&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.&lt;br /&gt;
&lt;br /&gt;
Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, so adding that information could be helpful for those wanting to make missable skills.&lt;br /&gt;
&lt;br /&gt;
[[User:LaughingLeader|LaughingLeader]] ([[User talk:LaughingLeader|talk]]) 09:00, 22 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== AddRangeFromAbility ==&lt;br /&gt;
&lt;br /&gt;
This property adds 4x the ability score noted in the editor (i.e.: &amp;quot;WarriorLore&amp;quot; or &amp;quot;RogueLore&amp;quot;), in meters to the base range of the skill. So if the ability &amp;quot;WarriorLore&amp;quot; is set to 4, meaning an ingame &amp;quot;Warfare&amp;quot; ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs. In my testing, the editor needs to be restarted to update ability ranges.&lt;br /&gt;
&lt;br /&gt;
[[User:Galgamos|Galgamos]] ([[User talk:Galgamos|talk]]) 19:15, 24 Oktober 2021 (MEZ)&lt;/div&gt;</summary>
		<author><name>Galgamos</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6756</id>
		<title>Talk:Skill creation</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Talk:Skill_creation&amp;diff=6756"/>
		<updated>2021-10-24T17:13:20Z</updated>

		<summary type="html">&lt;p&gt;Galgamos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect Info ==&lt;br /&gt;
Surface creation actually works like this: CreateSurface,Radius,Duration,Type,Chance,Hole [[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 08:58, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Hidden Parameters ==&lt;br /&gt;
&lt;br /&gt;
Some of the functions, at least in the skill properties section, have hidden parameters that are unused in the base game. Here is what I've discovered so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
Douse,Radius,Chance?&amp;lt;br /&amp;gt;&lt;br /&gt;
Freeze,Chance,Duration,?,Radius&amp;lt;br /&amp;gt;&lt;br /&gt;
Contaminate,Chance,Duration&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 09:00, 25 June 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== UseCharacterStats ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to add a little blurb on the 'UseCharacterStats' property? It appears to make a skill able to miss if a Requirement is also added.&lt;br /&gt;
&lt;br /&gt;
For instance, with this skill:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
new entry &amp;quot;Target_Wikimod_TestSkill_A&amp;quot;&lt;br /&gt;
type &amp;quot;SkillData&amp;quot;&lt;br /&gt;
using &amp;quot;Target_MosquitoSwarm&amp;quot;&lt;br /&gt;
data &amp;quot;Ability&amp;quot; &amp;quot;Rogue&amp;quot;&lt;br /&gt;
data &amp;quot;DisplayName&amp;quot; &amp;quot;Mosquito Swarm (Character Stats)&amp;quot;&lt;br /&gt;
data &amp;quot;Requirement&amp;quot; &amp;quot;MeleeWeapon&amp;quot;&lt;br /&gt;
data &amp;quot;UseCharacterStats&amp;quot; &amp;quot;Yes&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adding UseCharacterStats and MeleeWeapon as a requirement makes this skill potentially miss, depending on the caster's accuracy.&lt;br /&gt;
&lt;br /&gt;
Furthermore, UseWeaponDamage appears to also make the skill able to miss if set to true, so adding that information could be helpful for those wanting to make missable skills.&lt;br /&gt;
&lt;br /&gt;
[[User:LaughingLeader|LaughingLeader]] ([[User talk:LaughingLeader|talk]]) 09:00, 22 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== AddRangeFromAbility ==&lt;br /&gt;
&lt;br /&gt;
This property adds 4x the ability score noted in the editor (i.e.: &amp;quot;WarriorLore&amp;quot; or &amp;quot;RogueLore&amp;quot;), in meters to the base range of the skill. So if the ability &amp;quot;WarriorLore&amp;quot; is set to 4, meaning an ingame &amp;quot;Warfare&amp;quot; ability of 8, then a skill with a base range of 1m has a total range of 17 (4*4+1). This does not seem to update fluidly with stat buffs while the editor program runs. In my testing, the editor needs to be restarted to update ability ranges.&lt;/div&gt;</summary>
		<author><name>Galgamos</name></author>
	</entry>
</feed>