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	<id>https://docs.larian.game/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Artem</id>
	<title>Divinity Engine Wiki - User contributions [en]</title>
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	<updated>2026-05-12T23:37:36Z</updated>
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	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5388</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5388"/>
		<updated>2018-01-09T17:32:18Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Images Area''' is where all of your available images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Canvas Area''' is where all of your available '''Canvas''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Borders Area''' is where all of your available '''Borders''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Don't worry, importing data is not complicated!&lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5387</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5387"/>
		<updated>2018-01-09T17:31:43Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Importing Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Images Area''' is where all of your available images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Canvas Area''' is where all of your available '''Canvas''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Borders Area''' is where all of your available '''Borders''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Don't worry, importing data is not complicated!&lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5386</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5386"/>
		<updated>2018-01-09T17:31:21Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Importing Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Images Area''' is where all of your available images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Canvas Area''' is where all of your available '''Canvas''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Borders Area''' is where all of your available '''Borders''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Don't worry, importing data is not complicated!&lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5385</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5385"/>
		<updated>2018-01-09T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Vignette Borders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Images Area''' is where all of your available images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Canvas Area''' is where all of your available '''Canvas''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Borders Area''' is where all of your available '''Borders''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5384</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5384"/>
		<updated>2018-01-09T17:30:15Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Vignette Canvas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Images Area''' is where all of your available images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Canvas Area''' is where all of your available '''Canvas''' images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5383</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5383"/>
		<updated>2018-01-09T17:29:42Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Vignette Image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The '''Images Area''' is where all of your available images are located.&lt;br /&gt;
# Pressing the '''OK''' button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] allows you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5382</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5382"/>
		<updated>2018-01-09T17:28:14Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable. It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# The [[#Vignette Image|'''Vignette Image''']] is the image for your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# The [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# The [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# The '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allow you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the blue Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''' allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''' is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''' will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''' is where all your available images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5381</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5381"/>
		<updated>2018-01-09T17:24:42Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Vignette Window allows you to craft encounters for your players, from situations to dialogues. It is a powerful storytelling tool.&lt;br /&gt;
&lt;br /&gt;
You can access the Vignette Window at any time by clicking on the Vignette Window icon at the top of the screen, or by using the shortcut &amp;quot;V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When you are in the Vignette Window, you will see all of your vignettes in the right sidebar.&lt;br /&gt;
&lt;br /&gt;
The section below will cover every detail relating to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Vignette Image''']] is the image of your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allows you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''', allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''', this is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''', this will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''' is where all your available images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5380</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5380"/>
		<updated>2018-01-09T17:23:19Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Organising Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Vignettes''' are used by the Game Master to tell part of the story with some visual and are also use to ask the party what they want to do after.&lt;br /&gt;
&lt;br /&gt;
This part will cover every details related to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Vignette Image''']] is the image of your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allows you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''', allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''', this is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''', this will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
* The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
* The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
* The folder with an X in it allows you to delete a folder.&lt;br /&gt;
* The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''' is where all your available images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5379</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5379"/>
		<updated>2018-01-09T17:21:54Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Organising Vignettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Vignettes''' are used by the Game Master to tell part of the story with some visual and are also use to ask the party what they want to do after.&lt;br /&gt;
&lt;br /&gt;
This part will cover every details related to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Vignette Image''']] is the image of your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allows you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''', allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''', this is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''', this will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &amp;lt;/br&amp;gt;&lt;br /&gt;
- The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&amp;lt;/br&amp;gt;&lt;br /&gt;
- The calligraphy pen icon allows you to change the name of a folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
- The folder with an X in it allows you to delete a folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
- The search bar on the right allows you to search.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''' is where all your available images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5378</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5378"/>
		<updated>2018-01-09T17:21:30Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Vignettes''' are used by the Game Master to tell part of the story with some visual and are also use to ask the party what they want to do after.&lt;br /&gt;
&lt;br /&gt;
This part will cover every details related to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Vignette Image''']] is the image of your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allows you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''', allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''', this is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''', this will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Organising Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
As you create more vignettes, you will want to organise them to make it easier to find the relevant ones while running your campaign. You can do this easily when you are viewing the Vignette Window through the right sidebar.&lt;br /&gt;
&lt;br /&gt;
Within this sidebar, there is a menu on the top with various options: &lt;br /&gt;
- The folder icon with a plus in it on the upper left will create a new folder. You can drag-and-drop vignettes into different folders at any time.&lt;br /&gt;
- The calligraphy pen icon allows you to change the name of a folder.&lt;br /&gt;
- The folder with an X in it allows you to delete a folder.&lt;br /&gt;
- The search bar on the right allows you to search.&lt;br /&gt;
&lt;br /&gt;
You can also crop and move vignette images by using frame control (same as the UI Overview Map).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''' is where all your available images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5377</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5377"/>
		<updated>2018-01-09T17:19:40Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Vignettes''' are used by the Game Master to tell part of the story with some visual and are also use to ask the party what they want to do after.&lt;br /&gt;
&lt;br /&gt;
This part will cover every details related to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Vignette Image''']] is the image of your current '''Vignette'''. You can change this image by right-clicking on it and selecting &amp;quot;Change Image&amp;quot;. You can also crop the image.&lt;br /&gt;
# [[#Vignette Borders|'''Vignette Borders''']] are the borders of your current '''Vignette'''. You can change the border of the vignette by selecting &amp;quot;Change Border&amp;quot;.&lt;br /&gt;
# [[#Vignette Canvas|'''Vignette Canvas''']] references the background colour of your current vignette. You can change the colour of the background by selecting &amp;quot;Change Canvas&amp;quot;.&lt;br /&gt;
# '''Vignette Text''' is where you write the text that will be seen by the players. You can type or paste the prompt for this vignette's encounter into the text box on the upper right.&lt;br /&gt;
# '''Vignette Choices''' allows you to add multiple choices the party can take. These options can be indirect reactions to situations (eg. &amp;quot;Punch him&amp;quot;) or direct dialogue options (eg. &amp;quot;I'll have you know I'm not that kind of shepherd!&amp;quot;) or anything your mind can dream up.&lt;br /&gt;
# '''Adding Choices''' can be done by clicking on the Plus symbol to add an option, and typing your text directly into the textbox.&lt;br /&gt;
# '''Search &amp;amp; Folders''', allows you to search for words to find a specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', and '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''', this is where all your '''Vignettes''' and '''Folders''' are located.&lt;br /&gt;
# '''Clear Vignette''', this will wipe all of the text in the '''Vignette'''. It is important to note that the text will be deleted forever.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To create a vignette, simply click on the Vignette Window. This will bring up a blank vignette, which is completely customisable.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. Note that if you select this option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking on the '''Vignette''' will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']] will allow you to change the image of the vignette.&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']] will allow you to change the background of the vignette.&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']] will allow you to change the border of the vignette.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''' is where all your available images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''' is where all your available '''Canvas''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''' is where all your available '''Borders''' images are located.&lt;br /&gt;
# '''OK''' - pressing this button after selecting an image will change the image of the '''Vignette'''.&lt;br /&gt;
# [[#Importing Assets|'''Browse''']] will allow you to import an image from your computer into your campaign.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is not complicated. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you can navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. Please note that renaming a PNG for a JPG or vice-versa is not supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (for example: to use as a border) you'll need to use image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to your Game Master Mode campaign while it is not loaded, they should be placed here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, place the images here:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afterwards, to make sure your campaign &amp;quot;loads&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly-added assets while the game is running.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Vignettes&amp;diff=5376</id>
		<title>Vignettes</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Vignettes&amp;diff=5376"/>
		<updated>2018-01-09T17:05:02Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;General&amp;lt;/font&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Vignettes''' are used by the Game Master to tell part of the story with some visual and are also use to ask the party what they want to do after.&lt;br /&gt;
&lt;br /&gt;
This part will cover every details related to '''Vignettes'''.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignettes&amp;lt;/font&amp;gt; ==&lt;br /&gt;
By default, when opening the '''Vignette''' panel you will already have a black '''Vignette''' with an image on it.&lt;br /&gt;
&lt;br /&gt;
It will look like this:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_Vignettes.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Vignette Image''']], the image of your current '''Vignette'''. Can be changed. You can also crop it with the black handles around it&lt;br /&gt;
# [[#Vignette Borders|'''Vignette Borders''']], the borders of the '''Vignette'''. Can be changed&lt;br /&gt;
# [[#Vignette Canvas|'''Vignette Canvas''']], the canvas color/image of the '''Vignette'. Can be changed.&lt;br /&gt;
# '''Vignette Text''', this is where you write the text that will be seen by the players&lt;br /&gt;
# '''Vignette Choices''', this is where you can add multiple choices for the party to take&lt;br /&gt;
# '''Adding Choices''', the green/blue-ish button is there to add more choices to the '''Vignette'''&lt;br /&gt;
# '''Search &amp;amp; Folders''', this is where you can search for words to find specific '''Vignette'''. You can also '''Add Folders''', '''Rename Folders''', '''Delete Folders'''.&lt;br /&gt;
# '''Vignette Area''', this is where all your '''Vignettes''' and '''Folders''' will be&lt;br /&gt;
# '''Clear Vignette''', this will wipe all the text in the '''Vignette'''. &amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;'''IMPORTANT NOTE'''&amp;lt;/font&amp;gt;: Clicking this red button will wipe the text forever.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Creating Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Creating a '''Vignette''' is really simple. You just have to right-click on the '''Vignettes &amp;amp; Folder Area''' and select '''Add Vignette'''.&lt;br /&gt;
&lt;br /&gt;
From there you can also '''Delete''' a '''Vignette'''. &amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;'''IMPORTANT NOTE'''&amp;lt;/font&amp;gt;: If you select this option, the '''Vignette''' will be gone forever. Also, you can't delete the '''Vignette''' if there is only one.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Changing Vignettes&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Right-clicking somewhere on the '''Vignette''' or on the '''Vignette''' itself on the right bar will open up a menu with these options:&lt;br /&gt;
&lt;br /&gt;
[[File:GM_VignetteMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# [[#Vignette Image|'''Change Image''']], will allow you to change the image of the vignette&lt;br /&gt;
# [[#Vignette Canvas|'''Change Canvas''']], will allow you to change the backgroumnd of the vignette&lt;br /&gt;
# [[#Vignette Borders|'''Change Border''']], will allow you to change the border of the vignette&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Image&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Image.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Images Area''', this is where all the images available are&lt;br /&gt;
# '''OK''', pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']], this will allow you to import an image from your computer into your campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Canvas&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Canvas.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Canvas Area''', this is where all the '''Canvas''' images available are&lt;br /&gt;
# '''OK''', pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']], this will allow you to import an image from your computer into your campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Vignette Borders&amp;lt;/font&amp;gt; ====&lt;br /&gt;
[[File:GM_Vignette_Borders.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
# '''Borders Area''', this is where all the '''Borders''' images available are&lt;br /&gt;
# '''OK''', pressing this button after selecting an image will change the image of the '''Vignette'''&lt;br /&gt;
# [[#Importing Assets|'''Browse''']], this will allow you to import an image from your computer into your campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;font color=&amp;quot;#ff9c00&amp;quot;&amp;gt;Importing Assets&amp;lt;/font&amp;gt; ==&lt;br /&gt;
Importing data is pretty straight forward. &lt;br /&gt;
&lt;br /&gt;
After pressing the Browse button you'll be able to navigate the folders on your computer to find the image that you want.&lt;br /&gt;
&lt;br /&gt;
Supported format are PNG and JPG. &amp;lt;font color=&amp;quot;FF0000&amp;quot;&amp;gt;'''IMPORTANT NOTE'''&amp;lt;/font&amp;gt;: Renaming a PNG for a JPG and vice-versa won't be supported.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that if you want to have something transparent (usually pretty much needed for the borders) you'll have to put some Alpha using any image modification software.&lt;br /&gt;
&lt;br /&gt;
If you want to add custom images to GM campaign while it is not loaded, they should be placed to :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\GMCampaigns\%(CampaignName)\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to add new images when you are also working on your campaign in the game at the same time, let's say thumbnails or something, you need to place the image there:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
%(DocumentsFolder)\Larian Studios\Divinity Original Sin 2\PlayerProfiles\%(ProfileName)\GMActiveCampaignSession\&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Then after, just to make sure your campaign &amp;quot;load&amp;quot; the newly added image, open the [[Game Menu|'''Game Menu''']] (or '''Press Escape''') and click on '''Reload Assets'''. &lt;br /&gt;
&lt;br /&gt;
This will reload any newly added assets while the game was running&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=5375</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=5375"/>
		<updated>2018-01-09T16:55:51Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Divinity: Original Sin 2 Game Master mode wiki page!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
Overview of in-game tools available for Game Master.&lt;br /&gt;
&lt;br /&gt;
== [[GM Frequently Asked Questions | Frequently Asked Questions]] ==&lt;br /&gt;
Section with list of frequently asked questions about Game Master mode&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=5330</id>
		<title>GM Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=5330"/>
		<updated>2018-01-05T14:30:01Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of frequently asked questions about using Game Master mode.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== What is limit on party size? Can I have more than 4 players? ==&lt;br /&gt;
Player limit depends on the setting of the mod you are using. So far Divinity Engine 2 limits amount of player up to 4.&lt;br /&gt;
== Can players re-roll their character? Can people join GM session on the-fly with their new characters? ==&lt;br /&gt;
Yes, you can press &amp;quot;Reroll Party&amp;quot; button in Game Menu (ESC button). After that whole party will be transferred to character creation where player will be able to change their characters and new players to join&lt;br /&gt;
== I want to add scripts and setup routines for NPC in Game Master mode. Can I do that? ==&lt;br /&gt;
You can do that inside Divinity Engine 2 editor by writing appropriate scripts. But you won't be able to do it in Game Master mode directly because scripts can't offer a flexibility you will need to support all the players needs in table-top fashion and we encourage Game Master to not automate things for sake of better role play experience&lt;br /&gt;
== Can I import music custom music? I want to add some voices to the characters or my own music into Mood panel ==&lt;br /&gt;
No, Divinity Engine 2 does not support music import&lt;br /&gt;
== I want to create branched dialog! To give people a lot of choices to select from and consequences ==&lt;br /&gt;
You don't need special tool for that. You have [[Vignettes| '''Vignettes''']] which allows you to create narrative and story with options to select. You can prepare some vignettes upfront if you know what will happen with your party, and select appropriate upon players choice, but since players are not bounded to choices available in vignettes - they can ask game master by voice whatever they need - you never will be able to cover ALL possibilities. Knowing this be ready to improvise and create vignettes on the fly.&lt;br /&gt;
== Okay, but nothing here answers my question. Can I still get a help? ==&lt;br /&gt;
Sure! Here is a link to [http://larian.com/forums/ubbthreads.php?ubb=postlist&amp;amp;Board=70 Game Master section] on official forum. Ask you question there - we will be glad to help!&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=3840</id>
		<title>GM Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=3840"/>
		<updated>2017-10-12T13:56:03Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of frequently asked questions about using Game Master mode.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== What is limit on party size? Can I have more than 4 players? ==&lt;br /&gt;
Player limit depends on the setting of the mod you are using. So far Divinity Engine 2 limits amount of player up to 4.&lt;br /&gt;
== Can players re-roll their character? Can people join GM session on the-fly with their new characters? ==&lt;br /&gt;
No, currently Game Master mode does not allow you to create new player characters or add more. New session should be started.&lt;br /&gt;
== I want to add scripts and setup routines for NPC in Game Master mode. Can I do that? ==&lt;br /&gt;
You can do that inside Divinity Engine 2 editor by writing appropriate scripts. But you won't be able to do it in Game Master mode directly because scripts can't offer a flexibility you will need to support all the players needs in table-top fashion and we encourage Game Master to not automate things for sake of better role play experience&lt;br /&gt;
== Can I import music custom music? I want to add some voices to the characters or my own music into Mood panel ==&lt;br /&gt;
No, Divinity Engine 2 does not support music import&lt;br /&gt;
== I want to create branched dialog! To give people a lot of choices to select from and consequences ==&lt;br /&gt;
You don't need special tool for that. You have [[Vignettes| '''Vignettes''']] which allows you to create narrative and story with options to select. You can prepare some vignettes upfront if you know what will happen with your party, and select appropriate upon players choice, but since players are not bounded to choices available in vignettes - they can ask game master by voice whatever they need - you never will be able to cover ALL possibilities. Knowing this be ready to improvise and create vignettes on the fly.&lt;br /&gt;
== Okay, but nothing here answers my question. Can I still get a help? ==&lt;br /&gt;
Sure! Here is a link to [http://larian.com/forums/ubbthreads.php?ubb=postlist&amp;amp;Board=70 Game Master section] on official forum. Ask you question there - we will be glad to help!&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=3839</id>
		<title>GM Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=3839"/>
		<updated>2017-10-12T13:38:34Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Can players re-roll their character? Can people join GM session on the-fly with their new characters? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of frequently asked questions about using Game Master mode.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== What is limit on party size? Can I have more than 4 players? ==&lt;br /&gt;
Player limit depends on the setting of the mod you are using. So far Divinity Engine 2 limits amount of player up to 4.&lt;br /&gt;
== Can players re-roll their character? Can people join GM session on the-fly with their new characters? ==&lt;br /&gt;
No, currently Game Master mode does not allow you to create new player characters or add more. New session should be started.&lt;br /&gt;
&lt;br /&gt;
== I want to add scripts and setup routines for NPC in Game Master mode. Can I do that? ==&lt;br /&gt;
You can do that inside Divinity Engine 2 editor by writing appropriate scripts. But you won't be able to do it in Game Master mode directly because scripts can't offer a flexibility you will need to support all the players needs in table-top fashion and we encourage Game Master to not automate things for sake of better role play experience&lt;br /&gt;
== Can I import music custom music? I want to add some voices to the characters or my own music into Mood panel ==&lt;br /&gt;
No, Divinity Engine 2 does not support music import&lt;br /&gt;
== I want to create branched dialog! To give people a lot of choices to select from and consequences ==&lt;br /&gt;
You don't need special tool for that. You have [[Vignettes| '''Vignettes''']] which allows you to create narrative and story with options to select. You can prepare some vignettes upfront if you know what will happen with your party, and select appropriate upon players choice, but since players are not bounded to choices available in vignettes - they can ask game master by voice whatever they need - you never will be able to cover ALL possibilities. Knowing this be ready to improvise and create vignettes on the fly.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=3838</id>
		<title>GM Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=GM_Frequently_Asked_Questions&amp;diff=3838"/>
		<updated>2017-10-12T13:37:47Z</updated>

		<summary type="html">&lt;p&gt;Artem: Created page with &amp;quot;This is a list of frequently asked questions about using Game Master mode. &amp;lt;br /&amp;gt; == What is limit on party size? Can I have more than 4 players? == Player limit depends on th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of frequently asked questions about using Game Master mode.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== What is limit on party size? Can I have more than 4 players? ==&lt;br /&gt;
Player limit depends on the setting of the mod you are using. So far Divinity Engine 2 limits amount of player up to 4.&lt;br /&gt;
== Can players re-roll their character? Can people join GM session on the-fly with their new characters? ==&lt;br /&gt;
No, currently Game Master mode not allowing you to create new player characters or add more. New session should be started.&lt;br /&gt;
== I want to add scripts and setup routines for NPC in Game Master mode. Can I do that? ==&lt;br /&gt;
You can do that inside Divinity Engine 2 editor by writing appropriate scripts. But you won't be able to do it in Game Master mode directly because scripts can't offer a flexibility you will need to support all the players needs in table-top fashion and we encourage Game Master to not automate things for sake of better role play experience&lt;br /&gt;
== Can I import music custom music? I want to add some voices to the characters or my own music into Mood panel ==&lt;br /&gt;
No, Divinity Engine 2 does not support music import&lt;br /&gt;
== I want to create branched dialog! To give people a lot of choices to select from and consequences ==&lt;br /&gt;
You don't need special tool for that. You have [[Vignettes| '''Vignettes''']] which allows you to create narrative and story with options to select. You can prepare some vignettes upfront if you know what will happen with your party, and select appropriate upon players choice, but since players are not bounded to choices available in vignettes - they can ask game master by voice whatever they need - you never will be able to cover ALL possibilities. Knowing this be ready to improvise and create vignettes on the fly.&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3837</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3837"/>
		<updated>2017-10-12T13:09:16Z</updated>

		<summary type="html">&lt;p&gt;Artem: /*  Frequently Asked Questions. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Divinity: Original Sin 2 Game Master mode wiki page!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
Overview of in-game tools available for Game Master.&lt;br /&gt;
&lt;br /&gt;
== [[GM Frequently Asked Questions | Frequently Asked Questions]] ==&lt;br /&gt;
Section with list of frequently asked questions about Game Master mode&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3836</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3836"/>
		<updated>2017-10-12T13:02:45Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Divinity: Original Sin 2 Game Master mode wiki page!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
Overview of in-game tools available for Game Master.&lt;br /&gt;
&lt;br /&gt;
== [[GM Frequently Asked Questions | Frequently Asked Questions.]] ==&lt;br /&gt;
Section with list of frequently asked questions about Game Master mode&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3835</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3835"/>
		<updated>2017-10-12T12:54:51Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
Overview of in-game tools available for Game Master.&lt;br /&gt;
&lt;br /&gt;
== [[GM Frequently Asked Questions | Frequently Asked Questions.]] ==&lt;br /&gt;
Section with list of frequently asked questions about Game Master mode&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3834</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3834"/>
		<updated>2017-10-12T12:52:19Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
Overview of in-game tools available for Game Master.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
Section with list of frequently asked questions&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3833</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3833"/>
		<updated>2017-10-12T12:41:32Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
Overview of in-game tools available for Game Master.&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3832</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3832"/>
		<updated>2017-10-12T12:41:08Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_User_Interface&amp;diff=3831</id>
		<title>Game Master User Interface</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_User_Interface&amp;diff=3831"/>
		<updated>2017-10-12T12:40:34Z</updated>

		<summary type="html">&lt;p&gt;Artem: Created page with &amp;quot;== HUD overview == ===  '''Game Menu''' === where the game options are like saving and going back to the main menu ===  '''Stickies'''=== the notes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HUD overview ==&lt;br /&gt;
=== [[Game Menu| '''Game Menu''']] ===&lt;br /&gt;
where the game options are like saving and going back to the main menu&lt;br /&gt;
=== [[Stickies| '''Stickies''']]===&lt;br /&gt;
the notes for the Game Master&lt;br /&gt;
=== [[Start Point| '''(Coming Soon) Start Point''']]===&lt;br /&gt;
used by the Game Master to place a spawning location in a scene for the players&lt;br /&gt;
=== [[Possess| '''(Coming Soon) Possess Panel''']]===&lt;br /&gt;
where the Game Master takes control or manage an entity&lt;br /&gt;
&lt;br /&gt;
== Narrative tools ==&lt;br /&gt;
=== [[Vignettes| '''Vignettes''']]===&lt;br /&gt;
the storytelling part&lt;br /&gt;
=== [[Overview| '''Overview Map''']]===&lt;br /&gt;
where the Game Master create the world map and see everything&lt;br /&gt;
=== [[Scenes| '''Scenes''']]===&lt;br /&gt;
where the Game Master create all the locations the players will travel&lt;br /&gt;
&lt;br /&gt;
== Panels overview ==&lt;br /&gt;
=== [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''']]===&lt;br /&gt;
all the usable entities for the Game Master&lt;br /&gt;
=== [[Encounter| '''(Coming Soon) Encounter Manager''']]===&lt;br /&gt;
where the Game Master setup the encounters&lt;br /&gt;
=== [[Item Generator| '''(Coming Soon) Item Generator''']]===&lt;br /&gt;
where the Game Master create custom equipment&lt;br /&gt;
=== [[Mood| '''(Coming Soon) Mood Panel''']]===&lt;br /&gt;
where the Game Master set the ambiance of a scene&lt;br /&gt;
=== [[Surface| '''(Coming Soon) Surface Panel''']]===&lt;br /&gt;
used by the Game Master to paint surfaces in a scene&lt;br /&gt;
=== [[GM Inventory| '''(Coming Soon) Game Master Inventory''']]===&lt;br /&gt;
where the Game Master can put entities he want to use quickly&lt;br /&gt;
=== [[GM Skils| '''(Coming Soon) Game Master Skills''']]===&lt;br /&gt;
all the skills in the game to be given to something by the Game Master&lt;br /&gt;
=== [[Roll| '''(Coming Soon) Dice Roll''']]===&lt;br /&gt;
where the Game Master will be able to ask dice rolls from the player or him/herself&lt;br /&gt;
=== [[Reward Panel| '''(Coming Soon) Reward Panel''']]===&lt;br /&gt;
where the Game Master will be able to reward players for their deeds!&lt;br /&gt;
=== [[Manage| '''(Coming Soon) Manage Panel''']]===&lt;br /&gt;
where the Game Master can change everything on an entity&lt;br /&gt;
=== [[Manage Status| '''(Coming Soon) Status Panel''']]===&lt;br /&gt;
where the Game Master can add or remove status on an entity&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3830</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3830"/>
		<updated>2017-10-12T12:32:46Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== [[Game Master User Interface]] ==&lt;br /&gt;
=== [[Game Menu| '''Game Menu''']] ===&lt;br /&gt;
where the game options are like saving and going back to the main menu&lt;br /&gt;
=== [[Overview| '''Overview Map''']]===&lt;br /&gt;
where the Game Master create the world map and see everything&lt;br /&gt;
=== [[Scenes| '''Scenes''']]===&lt;br /&gt;
where the Game Master create all the locations the players will travel&lt;br /&gt;
=== [[Stickies| '''Stickies''']]===&lt;br /&gt;
the notes for the Game Master&lt;br /&gt;
=== [[Vignettes| '''Vignettes''']]===&lt;br /&gt;
the storytelling part&lt;br /&gt;
=== [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''']]===&lt;br /&gt;
all the usable entities for the Game Master&lt;br /&gt;
=== [[Encounter| '''(Coming Soon) Encounter Manager''']]===&lt;br /&gt;
where the Game Master setup the encounters&lt;br /&gt;
=== [[Item Generator| '''(Coming Soon) Item Generator''']]===&lt;br /&gt;
where the Game Master create custom equipment&lt;br /&gt;
=== [[Mood| '''(Coming Soon) Mood Panel''']]===&lt;br /&gt;
where the Game Master set the ambiance of a scene&lt;br /&gt;
=== [[Surface| '''(Coming Soon) Surface Panel''']]===&lt;br /&gt;
used by the Game Master to paint surfaces in a scene&lt;br /&gt;
=== [[Start Point| '''(Coming Soon) Start Point''']]===&lt;br /&gt;
used by the Game Master to place a spawning location in a scene for the players&lt;br /&gt;
=== [[GM Inventory| '''(Coming Soon) Game Master Inventory''']]===&lt;br /&gt;
where the Game Master can put entities he want to use quickly&lt;br /&gt;
=== [[GM Skils| '''(Coming Soon) Game Master Skills''']]===&lt;br /&gt;
all the skills in the game to be given to something by the Game Master&lt;br /&gt;
=== [[Roll| '''(Coming Soon) Dice Roll''']]===&lt;br /&gt;
where the Game Master will be able to ask dice rolls from the player or him/herself&lt;br /&gt;
=== [[Possess| '''(Coming Soon) Possess Panel''']]===&lt;br /&gt;
where the Game Master takes control or manage an entity&lt;br /&gt;
=== [[Manage| '''(Coming Soon) Manage Panel''']]===&lt;br /&gt;
where the Game Master can change everything on an entity&lt;br /&gt;
=== [[Manage Status| '''(Coming Soon) Status Panel''']]===&lt;br /&gt;
where the Game Master can add or remove status on an entity&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3829</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3829"/>
		<updated>2017-10-12T12:24:26Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master User Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Game Master User Interface ==&lt;br /&gt;
=== [[Game Menu| '''Game Menu''']] ===&lt;br /&gt;
where the game options are like saving and going back to the main menu&lt;br /&gt;
=== [[Overview| '''Overview Map''']]===&lt;br /&gt;
where the Game Master create the world map and see everything&lt;br /&gt;
=== [[Scenes| '''Scenes''']]===&lt;br /&gt;
where the Game Master create all the locations the players will travel&lt;br /&gt;
=== [[Stickies| '''Stickies''']]===&lt;br /&gt;
the notes for the Game Master&lt;br /&gt;
=== [[Vignettes| '''Vignettes''']]===&lt;br /&gt;
the storytelling part&lt;br /&gt;
=== [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''']]===&lt;br /&gt;
all the usable entities for the Game Master&lt;br /&gt;
=== [[Encounter| '''(Coming Soon) Encounter Manager''']]===&lt;br /&gt;
where the Game Master setup the encounters&lt;br /&gt;
=== [[Item Generator| '''(Coming Soon) Item Generator''']]===&lt;br /&gt;
where the Game Master create custom equipment&lt;br /&gt;
=== [[Mood| '''(Coming Soon) Mood Panel''']]===&lt;br /&gt;
where the Game Master set the ambiance of a scene&lt;br /&gt;
=== [[Surface| '''(Coming Soon) Surface Panel''']]===&lt;br /&gt;
used by the Game Master to paint surfaces in a scene&lt;br /&gt;
=== [[Start Point| '''(Coming Soon) Start Point''']]===&lt;br /&gt;
used by the Game Master to place a spawning location in a scene for the players&lt;br /&gt;
=== [[GM Inventory| '''(Coming Soon) Game Master Inventory''']]===&lt;br /&gt;
where the Game Master can put entities he want to use quickly&lt;br /&gt;
=== [[GM Skils| '''(Coming Soon) Game Master Skills''']]===&lt;br /&gt;
all the skills in the game to be given to something by the Game Master&lt;br /&gt;
=== [[Roll| '''(Coming Soon) Dice Roll''']]===&lt;br /&gt;
where the Game Master will be able to ask dice rolls from the player or him/herself&lt;br /&gt;
=== [[Possess| '''(Coming Soon) Possess Panel''']]===&lt;br /&gt;
where the Game Master takes control or manage an entity&lt;br /&gt;
=== [[Manage| '''(Coming Soon) Manage Panel''']]===&lt;br /&gt;
where the Game Master can change everything on an entity&lt;br /&gt;
=== [[Manage Status| '''(Coming Soon) Status Panel''']]===&lt;br /&gt;
where the Game Master can add or remove status on an entity&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3828</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3828"/>
		<updated>2017-10-12T12:05:57Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master Streams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Game Master User Interface ==&lt;br /&gt;
* [[Game Menu| '''Game Menu''', where the game options are like saving and going back to the main menu]]&lt;br /&gt;
* [[Overview| '''Overview Map''', where the Game Master create the world map and see everything]]&lt;br /&gt;
* [[Scenes| '''Scenes''', where the Game Master create all the locations the players will travel]]&lt;br /&gt;
* [[Stickies| '''Stickies''', the notes for the Game Master]]&lt;br /&gt;
* [[Vignettes| '''Vignettes''', the storytelling part]]&lt;br /&gt;
* [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''', all the usable entities for the Game Master]]&lt;br /&gt;
* [[Encounter| '''(Coming Soon) Encounter Manager''', where the Game Master setup the encounters]]&lt;br /&gt;
* [[Item Generator| '''(Coming Soon) Item Generator''', where the Game Master create custom equipment]]&lt;br /&gt;
* [[Mood| '''(Coming Soon) Mood Panel''', where the Game Master set the ambiance of a scene]]&lt;br /&gt;
* [[Surface| '''(Coming Soon) Surface Panel''', used by the Game Master to paint surfaces in a scene]]&lt;br /&gt;
* [[Start Point| '''(Coming Soon) Start Point''', used by the Game Master to place a spawning location in a scene for the players]]&lt;br /&gt;
* [[GM Inventory| '''(Coming Soon) Game Master Inventory''', where the Game Master can put entities he want to use quickly]]&lt;br /&gt;
* [[GM Skils| '''(Coming Soon) Game Master Skills''', all the skills in the game to be given to something by the Game Master]]&lt;br /&gt;
* [[Roll| '''(Coming Soon) Dice Roll''', where the Game Master will be able to ask dice rolls from the player or him/herself]]&lt;br /&gt;
* [[Possess| '''(Coming Soon) Possess Panel''', where the Game Master takes control or manage an entity]]&lt;br /&gt;
* [[Manage| '''(Coming Soon) Manage Panel''', where the Game Master can change everything on an entity]]&lt;br /&gt;
* [[Manage Status| '''(Coming Soon) Status Panel''', where the Game Master can add or remove status on an entity]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jesse Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3827</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3827"/>
		<updated>2017-10-12T11:28:46Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master Streams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Game Master User Interface ==&lt;br /&gt;
* [[Game Menu| '''Game Menu''', where the game options are like saving and going back to the main menu]]&lt;br /&gt;
* [[Overview| '''Overview Map''', where the Game Master create the world map and see everything]]&lt;br /&gt;
* [[Scenes| '''Scenes''', where the Game Master create all the locations the players will travel]]&lt;br /&gt;
* [[Stickies| '''Stickies''', the notes for the Game Master]]&lt;br /&gt;
* [[Vignettes| '''Vignettes''', the storytelling part]]&lt;br /&gt;
* [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''', all the usable entities for the Game Master]]&lt;br /&gt;
* [[Encounter| '''(Coming Soon) Encounter Manager''', where the Game Master setup the encounters]]&lt;br /&gt;
* [[Item Generator| '''(Coming Soon) Item Generator''', where the Game Master create custom equipment]]&lt;br /&gt;
* [[Mood| '''(Coming Soon) Mood Panel''', where the Game Master set the ambiance of a scene]]&lt;br /&gt;
* [[Surface| '''(Coming Soon) Surface Panel''', used by the Game Master to paint surfaces in a scene]]&lt;br /&gt;
* [[Start Point| '''(Coming Soon) Start Point''', used by the Game Master to place a spawning location in a scene for the players]]&lt;br /&gt;
* [[GM Inventory| '''(Coming Soon) Game Master Inventory''', where the Game Master can put entities he want to use quickly]]&lt;br /&gt;
* [[GM Skils| '''(Coming Soon) Game Master Skills''', all the skills in the game to be given to something by the Game Master]]&lt;br /&gt;
* [[Roll| '''(Coming Soon) Dice Roll''', where the Game Master will be able to ask dice rolls from the player or him/herself]]&lt;br /&gt;
* [[Possess| '''(Coming Soon) Possess Panel''', where the Game Master takes control or manage an entity]]&lt;br /&gt;
* [[Manage| '''(Coming Soon) Manage Panel''', where the Game Master can change everything on an entity]]&lt;br /&gt;
* [[Manage Status| '''(Coming Soon) Status Panel''', where the Game Master can add or remove status on an entity]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jessy Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3826</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3826"/>
		<updated>2017-10-12T11:28:10Z</updated>

		<summary type="html">&lt;p&gt;Artem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Game Master User Interface ==&lt;br /&gt;
* [[Game Menu| '''Game Menu''', where the game options are like saving and going back to the main menu]]&lt;br /&gt;
* [[Overview| '''Overview Map''', where the Game Master create the world map and see everything]]&lt;br /&gt;
* [[Scenes| '''Scenes''', where the Game Master create all the locations the players will travel]]&lt;br /&gt;
* [[Stickies| '''Stickies''', the notes for the Game Master]]&lt;br /&gt;
* [[Vignettes| '''Vignettes''', the storytelling part]]&lt;br /&gt;
* [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''', all the usable entities for the Game Master]]&lt;br /&gt;
* [[Encounter| '''(Coming Soon) Encounter Manager''', where the Game Master setup the encounters]]&lt;br /&gt;
* [[Item Generator| '''(Coming Soon) Item Generator''', where the Game Master create custom equipment]]&lt;br /&gt;
* [[Mood| '''(Coming Soon) Mood Panel''', where the Game Master set the ambiance of a scene]]&lt;br /&gt;
* [[Surface| '''(Coming Soon) Surface Panel''', used by the Game Master to paint surfaces in a scene]]&lt;br /&gt;
* [[Start Point| '''(Coming Soon) Start Point''', used by the Game Master to place a spawning location in a scene for the players]]&lt;br /&gt;
* [[GM Inventory| '''(Coming Soon) Game Master Inventory''', where the Game Master can put entities he want to use quickly]]&lt;br /&gt;
* [[GM Skils| '''(Coming Soon) Game Master Skills''', all the skills in the game to be given to something by the Game Master]]&lt;br /&gt;
* [[Roll| '''(Coming Soon) Dice Roll''', where the Game Master will be able to ask dice rolls from the player or him/herself]]&lt;br /&gt;
* [[Possess| '''(Coming Soon) Possess Panel''', where the Game Master takes control or manage an entity]]&lt;br /&gt;
* [[Manage| '''(Coming Soon) Manage Panel''', where the Game Master can change everything on an entity]]&lt;br /&gt;
* [[Manage Status| '''(Coming Soon) Status Panel''', where the Game Master can add or remove status on an entity]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Master Streams ==&lt;br /&gt;
[https://go.twitch.tv/videos/141398805 Matt Mercer and friends]&lt;br /&gt;
[https://go.twitch.tv/videos/179983710 Larian, Jessy Cox and friends ]&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3825</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3825"/>
		<updated>2017-10-12T11:20:48Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master UI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Game Master User Interface ==&lt;br /&gt;
* [[Game Menu| '''Game Menu''', where the game options are like saving and going back to the main menu]]&lt;br /&gt;
* [[Overview| '''Overview Map''', where the Game Master create the world map and see everything]]&lt;br /&gt;
* [[Scenes| '''Scenes''', where the Game Master create all the locations the players will travel]]&lt;br /&gt;
* [[Stickies| '''Stickies''', the notes for the Game Master]]&lt;br /&gt;
* [[Vignettes| '''Vignettes''', the storytelling part]]&lt;br /&gt;
* [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''', all the usable entities for the Game Master]]&lt;br /&gt;
* [[Encounter| '''(Coming Soon) Encounter Manager''', where the Game Master setup the encounters]]&lt;br /&gt;
* [[Item Generator| '''(Coming Soon) Item Generator''', where the Game Master create custom equipment]]&lt;br /&gt;
* [[Mood| '''(Coming Soon) Mood Panel''', where the Game Master set the ambiance of a scene]]&lt;br /&gt;
* [[Surface| '''(Coming Soon) Surface Panel''', used by the Game Master to paint surfaces in a scene]]&lt;br /&gt;
* [[Start Point| '''(Coming Soon) Start Point''', used by the Game Master to place a spawning location in a scene for the players]]&lt;br /&gt;
* [[GM Inventory| '''(Coming Soon) Game Master Inventory''', where the Game Master can put entities he want to use quickly]]&lt;br /&gt;
* [[GM Skils| '''(Coming Soon) Game Master Skills''', all the skills in the game to be given to something by the Game Master]]&lt;br /&gt;
* [[Roll| '''(Coming Soon) Dice Roll''', where the Game Master will be able to ask dice rolls from the player or him/herself]]&lt;br /&gt;
* [[Possess| '''(Coming Soon) Possess Panel''', where the Game Master takes control or manage an entity]]&lt;br /&gt;
* [[Manage| '''(Coming Soon) Manage Panel''', where the Game Master can change everything on an entity]]&lt;br /&gt;
* [[Manage Status| '''(Coming Soon) Status Panel''', where the Game Master can add or remove status on an entity]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
	<entry>
		<id>https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3824</id>
		<title>Game Master Mode</title>
		<link rel="alternate" type="text/html" href="https://docs.larian.game/index.php?title=Game_Master_Mode&amp;diff=3824"/>
		<updated>2017-10-12T11:20:07Z</updated>

		<summary type="html">&lt;p&gt;Artem: /* Game Master Panels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GM_Banner.jpg|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== How to ==&lt;br /&gt;
* [[Creating Campaign| '''Create''' a campaign from scratch or '''play''' a campaign]]&lt;br /&gt;
* [[Publish Campaign| '''(Coming Soon) Publish''' a campaign]]&lt;br /&gt;
&lt;br /&gt;
== Game Master UI==&lt;br /&gt;
* [[Game Menu| '''Game Menu''', where the game options are like saving and going back to the main menu]]&lt;br /&gt;
* [[Overview| '''Overview Map''', where the Game Master create the world map and see everything]]&lt;br /&gt;
* [[Scenes| '''Scenes''', where the Game Master create all the locations the players will travel]]&lt;br /&gt;
* [[Stickies| '''Stickies''', the notes for the Game Master]]&lt;br /&gt;
* [[Vignettes| '''Vignettes''', the storytelling part]]&lt;br /&gt;
* [[Monster Items| '''(Coming Soon) Monsters &amp;amp; Items''', all the usable entities for the Game Master]]&lt;br /&gt;
* [[Encounter| '''(Coming Soon) Encounter Manager''', where the Game Master setup the encounters]]&lt;br /&gt;
* [[Item Generator| '''(Coming Soon) Item Generator''', where the Game Master create custom equipment]]&lt;br /&gt;
* [[Mood| '''(Coming Soon) Mood Panel''', where the Game Master set the ambiance of a scene]]&lt;br /&gt;
* [[Surface| '''(Coming Soon) Surface Panel''', used by the Game Master to paint surfaces in a scene]]&lt;br /&gt;
* [[Start Point| '''(Coming Soon) Start Point''', used by the Game Master to place a spawning location in a scene for the players]]&lt;br /&gt;
* [[GM Inventory| '''(Coming Soon) Game Master Inventory''', where the Game Master can put entities he want to use quickly]]&lt;br /&gt;
* [[GM Skils| '''(Coming Soon) Game Master Skills''', all the skills in the game to be given to something by the Game Master]]&lt;br /&gt;
* [[Roll| '''(Coming Soon) Dice Roll''', where the Game Master will be able to ask dice rolls from the player or him/herself]]&lt;br /&gt;
* [[Possess| '''(Coming Soon) Possess Panel''', where the Game Master takes control or manage an entity]]&lt;br /&gt;
* [[Manage| '''(Coming Soon) Manage Panel''', where the Game Master can change everything on an entity]]&lt;br /&gt;
* [[Manage Status| '''(Coming Soon) Status Panel''', where the Game Master can add or remove status on an entity]]&lt;br /&gt;
&lt;br /&gt;
== Tutorial Videos ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZSh7hOZl9hg&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Artem</name></author>
	</entry>
</feed>